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sapphire/src/world
2019-06-02 00:35:00 +10:00
..
Action refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
Actor refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
ContentFinder Restructured project slightly 2018-12-13 12:40:42 +01:00
DebugCommand Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
Event add some more director ids, add packet def for DirectorPopUp 2019-04-18 20:57:55 +10:00
Inventory Gear matters! 2019-03-21 18:06:48 +01:00
Linkshell Restructured project slightly 2018-12-13 12:40:42 +01:00
Manager refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
Math correct autoattack potency calculation, fix attack power calc 2019-05-11 13:16:34 +10:00
Navi some cleanup 2019-04-23 22:04:24 +10:00
Network refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
Script refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
StatusEffect Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
Territory refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
Util refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
CMakeLists.txt Detour crowd experiments 2019-04-19 00:39:42 +02:00
ForwardsZone.h refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
mainGameServer.cpp add CrashHandler to lobby/api/world and cleanup test code in tools 2019-03-26 23:17:57 +11:00
ServerMgr.cpp refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
ServerMgr.h lobby works again with new config stuff 2019-01-07 23:00:09 +11:00
Session.cpp refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
Session.h Start of action target selection implementation 2019-04-07 16:04:36 +10:00