mirror of
https://github.com/SapphireServer/Sapphire.git
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632 lines
18 KiB
C++
632 lines
18 KiB
C++
#pragma once
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#include <cstdint>
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#include <vector>
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#include "CommonGen.h"
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// +---------------------------------------------------------------------------
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// The following enumerations are structures to require their type be included.
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// They are also defined within the Sapphire::Common namespace to avoid collisions.
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// +---------------------------------------------------------------------------
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namespace Sapphire::Network::ActorControl
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{
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enum ActorControlType : uint16_t
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{
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/*! Toggles weapon status -> Sheathed/UnSheathed
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\param param1 status 0|1 */
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ToggleWeapon = 0x00,
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/*! Toggles Autoattack status on/off
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\param param1 status 0|1 */
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AutoAttack = 0x01,
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SetStatus = 0x02,
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CastStart = 0x03,
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SetBattle = 0x04,
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/*!
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* param1 = ClassJob ID
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*/
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ClassJobChange = 0x05,
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DefeatMsg = 0x06,
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GainExpMsg = 0x07,
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ClassJobUpdate = 0x9,
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LevelUpEffect = 0x0A,
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ExpChainMsg = 0x0C,
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HpSetStat = 0x0D,
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DeathAnimation = 0x0E,
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CastInterrupt = 0x0F,
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/*!
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* @brief Sent when a player uses an action
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*
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* param1 Seems to be always 1 from what I've seen, needs more research
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* param2 The actionid
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* param3 The action cooldown in ms / 10
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*/
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ActionStart = 0x11,
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StatusEffectGain = 0x14,
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StatusEffectLose = 0x15,
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HPFloatingText = 0x17,
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UpdateRestedExp = 0x018,
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Unk2 = 0x19,
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Flee = 0x1B,
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Unk3 = 0x20, // Animation related?
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CombatIndicationShow = 0x22,
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SpawnEffect = 0x25,
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ToggleInvisible = 0x26,
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SetSystemActionUnlocked = 0x29,
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UpdateUiExp = 0x2B,
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SetFallDamage = 0x2D,
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SetTarget = 0x32,
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ToggleNameHidden = 0x36,
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LimitbreakStart = 0x47,
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LimitbreakPartyStart = 0x48,
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BubbleText = 0x49,
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DamageEffect = 0x50,
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RaiseAnimation = 0x51,
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TreasureScreenMsg = 0x57,
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SetOwnerId = 0x59,
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ItemRepairMsg = 0x5C,
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BluActionLearn = 0x63, // Displays "Action Learned!" animation. Only used for visual, doesn't actually unlock it. param1: actionId. param2: 0 = text only, 1 = text+animation. Verification needed
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DirectorInit = 0x64,
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DirectorClear = 0x65,
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LeveStartAnim = 0x66,
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LeveStartError = 0x67,
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DirectorEObjMod = 0x6A,
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DirectorUpdate = 0x6D,
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ItemObtainMsg = 0x75,
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DutyQuestScreenMsg = 0x7B,
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ItemObtainIcon = 0x84,
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FateItemFailMsg = 0x85,
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ItemFailMsg = 0x86,
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ActionLearnMsg1 = 0x87,
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FreeEventPos = 0x8A,
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DailyQuestSeed = 0x90, // param1 = the daily quest seed
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SetBGM = 0xA1,
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UnlockAetherCurrentMsg = 0xA4,
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RemoveName = 0xA8,
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ScreenFadeOut = 0xAA,
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Appear = 0xC8,
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ZoneInDefaultPos = 0xC9,
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TeleportStart = 0xCB,
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TeleportDone = 0xCD,
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TeleportDoneFadeOut = 0xCE,
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WarpStart = 0xCF,
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InstanceSelectDlg = 0xD2,
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ActorDespawnEffect = 0xD4,
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CompanionUnlock = 0xFD,
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ObtainBarding = 0xFE,
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EquipBarding = 0xFF,
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CompanionMsg1 = 0x102,
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CompanionMsg2 = 0x103,
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ShowPetHotbar = 0x104,
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ActionLearnMsg = 0x109,
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ActorFadeOut = 0x10A,
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ActorFadeIn = 0x10B,
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WithdrawMsg = 0x10C,
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OrderCompanion = 0x10D,
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ToggleCompanion = 0x10E,
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LearnCompanion = 0x10F,
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ActorFateOut1 = 0x110,
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Emote = 0x122,
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EmoteInterrupt = 0x123,
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SetPose = 0x127,
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/*!
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* This is used for general crafting events, I found some of them but some are missing:
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*
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* param1 = event type, the rest of the struct depends on this param.
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* - 18 & 19: Quicksynth result, 19 means HQ result item, item ID is param2 and is + 1 000 000 when HQ.
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* Quantity is param3 (possible quicksynth that gives more than one item in the future?)
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*
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* All the other values have unkown behavior for now.
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*/
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CraftingUnk = 0x12C,
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GatheringSenseMsg = 0x130,
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PartyMsg = 0x131,
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GatheringSenseMsg1 = 0x132,
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GatheringSenseMsg2 = 0x138,
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FishingMsg = 0x140,
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FishingTotalFishCaught = 0x142,
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FishingBaitMsg = 0x145,
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FishingReachMsg = 0x147,
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FishingFailMsg = 0x148,
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MateriaConvertMsg = 0x15E,
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MeldSuccessMsg = 0x15F,
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MeldFailMsg = 0x160,
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MeldModeToggle = 0x161,
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AetherRestoreMsg = 0x163,
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DyeMsg = 0x168,
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ToggleCrestMsg = 0x16A,
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ToggleBulkCrestMsg = 0x16B,
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MateriaRemoveMsg = 0x16C,
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GlamourCastMsg = 0x16D,
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GlamourRemoveMsg = 0x16E,
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RelicInfuseMsg = 0x179,
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/*!
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* Sent as result of an aetherial reduction.
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* param1 = Reduced item ID + 500 000 (idk what this 500 000 is but it's always here no matter what)
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* param2 = First result item id (+ 1 000 000 if HQ)
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* param3 = First result item quantity
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* param4 = (Optional) Second result item id (+ 1 000 000 if HQ)
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* param5 = (Optional) Second result item quantity
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*/
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AetherReductionDlg = 0x17D,
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/*!
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* param1 = state
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* param2 = actorid
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*/
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EObjSetState = 0x199,
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Unk6 = 0x19C,
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EObjAnimation = 0x19D,
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SetTitle = 0x1F4,
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SetHateLetter = 0x1F7,
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SetStatusIcon = 0x1F8,
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LimitBreakGauge = 0x1F9, // Max level, amount, build type (chop sound), lb type(0=pve lb 1=pvp lb)
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SetHomepoint = 0x1FB,
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SetFavorite = 0x1FC,
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LearnTeleport = 0x1FD,
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OpenRecommendationGuide = 0x200,
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ArmoryErrorMsg = 0x201,
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AchievementPopup = 0x203,
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SetCutsceneFlag = 0x204,
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LogMsg = 0x205, // LogMessage?
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AchievementMsg = 0x206,
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SetItemLevel = 0x209,
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ChallengeEntryCompleteMsg = 0x20B,
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ChallengeEntryUnlockMsg = 0x20C,
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/*!
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* Sent when a player desynths an item, one packet per result type (one for consumed item, one for each obtained items, and one for exp if the player received exp)
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* param1 = result type
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* 4921 => Desynth item consumed
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* 4922 => Desynth item obtained
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* 4925 => Desynth exp obtained)
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* 3553 => Reduction item used
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* 3555 => Reduction item obtained
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* param3 = u32 item id (+100 000 if item is HQ)
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* param4 = item amount (used only for reduction it seems)
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* param5 = exp amount (x 100)
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*
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* Idk exactly how reduce's param3 is formatted, it seems like it's item id + 500 000 but it seems too... shady.
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*/
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DesynthOrReductionResult = 0x20F,
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GilTrailMsg = 0x211,
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HuntingLogRankUnlock = 0x21D,
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HuntingLogEntryUpdate = 0x21E,
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HuntingLogSectionFinish = 0x21F,
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HuntingLogRankFinish = 0x220,
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SetMaxGearSets = 0x320,
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SetCharaGearParamUI = 0x260,
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ToggleWireframeRendering = 0x261,
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ExamineError = 0x2BF,
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GearSetEquipMsg = 0x321,
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SetBait = 0x325, // param1: bait ID
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SetFestival = 0x386, // param1: festival.exd index
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ToggleOrchestrionUnlock = 0x396,
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EventBattleDialog = 0x39C,
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/*!
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* param1 = mountSpeed
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* Retail sends 12 for mount speed star 1 unlocked and 15 for setMount speed star 2 unlocked
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* This also has to be sent before mounting finishes for it to take effect
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*/
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SetMountSpeed = 0x39F,
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/*!
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* param1 = mount ID
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* param2 = unlock/lock (1/0)
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*/
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SetMountBitmask = 0x387,
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Dismount = 0x3A1, // updated 4.5
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// Duty Recorder
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BeginReplayAck = 0x3A2,
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EndReplayAck = 0x3A3,
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// Housing
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ShowHousingItemUI = 0x3F7,
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ShowBuildPresetUI = 0x3E9,
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/*!
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* param1 = plot id
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*/
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ShowEstateExternalAppearanceUI = 0x3EA,
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ShowEstateInternalAppearanceUI = 0x3EB,
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BuildPresetResponse = 0x3ED,
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/*!
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* param1 = u16 landid
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* u16 slotid
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*/
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RemoveExteriorHousingItem = 0x3EF,
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/*!
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* param1 = object array index
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*/
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RemoveInteriorHousingItem = 0x3F1,
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/*!
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* param1 = identity shit
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* u16 1 - container id
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* u16 2 - plot id
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* param2 = item shit
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* u16 1 - slot
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*/
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HousingItemMoveConfirm = 0x3F9,
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OpenEstateSettingsUI = 0x3FF,
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HideAdditionalChambersDoor = 0x400,
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/*!
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* param1 = outdoor furnishings
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* u8 0 - relocation available, 1 = available
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* u8 1 - outoor furnishings placed
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* u8 2 - outdoor furnishings in storeroom
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* u8 3 - outdoor funishings limit
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* param2 = indoor furnishings
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* u16 0 - relocation available, 1 = available
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* u16 1 - furnishings placed
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* param3 = indoor furnishings
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* u16 0 - in storeroom
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* u16 1 - indoor furnishings limit
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*/
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HousingStoreroomStatus = 0x419,
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// PvP Duel
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SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
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EndDuelSession = 0x5E1, // because someone went oob?
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StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
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StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
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DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
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// Duty Action
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SetDutyActionId = 0x5E8, // ContentExAction
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SetDutyActionHud = 0x5E9, // disable/enable
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SetDutyActionActive = 0x5EA,
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SetDutyActionRemaining = 0x5EB,
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EurekaStep = 0x73A, // alters the progress of the player on Eureka (is used for all the eureka zones)
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};
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enum PacketCommand
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{
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/* ToggleSheathe = 0x01,
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ToggleAutoAttack = 0x02,
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ChangeTarget = 0x03,
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DismountReq = 0x65,
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SpawnCompanionReq = 0x66,
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RemoveStatusEffect = 0x68,
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CastCancel = 0x69,
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Return = 0xC8, // return dead / accept raise
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FinishZoning = 0xC9,
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Teleport = 0xCA,
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Examine = 0x12C,
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MarkPlayer = 0x12D, // Mark player, visible to party only
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SetTitleReq = 0x12E,
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TitleList = 0x12F,
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UpdatedSeenHowTos = 0x133,
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SetCutscene = 0x134,
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AllotAttribute = 0x135,
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ClearFieldMarkers = 0x13A,
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CameraMode = 0x13B, // param12, 1 = camera mode enable, 0 = disable
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CharaNameReq = 0x13D, // requests character name by content id
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HuntingLogDetails = 0x194,
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Timers = 0x1AB,
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DyeItem = 0x1B0, // updated 5.21
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RequestChocoboInventory = 0x1C4,
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EmoteReq = 0x1F4,
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EmoteCancel = 0x1F6,
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PersistentEmoteCancel = 0x1F7,
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//
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// * param2 = pose ID
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// * 0 = idle pose 0 (just standing)
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// * 1 = idle pose 1
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// * 2-4 = idle poses 2-4
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//
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PoseChange = 0x1F9,
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PoseReapply = 0x1FA,
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PoseCancel = 0x1FB,
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AchievementCrit = 0x202,
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AchievementComp = 0x203,
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AchievementCatChat = 0x206,
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RequestEventBattle = 0x232C,
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QuestJournalUpdateQuestVisibility = 0x2BE,
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QuestJournalClosed = 0x2BF,
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AbandonQuest = 0x320,
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DirectorInitFinish = 0x321,
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DirectorSync = 0x328, // unsure what exactly triggers it, starts director when returning to instance though
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EnterTerritoryEventFinished = 0x330,
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RequestInstanceLeave = 0x333, // df menu button
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AchievementCritReq = 0x3E8,
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AchievementList = 0x3E9,
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SetEstateLightingLevel = 0x40B, // param1 = light level 0 - 5 maps to UI val 5-0
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RequestHousingBuildPreset = 0x44C,
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RequestEstateExteriorRemodel = 0x044D, // param11 = land id
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RequestEstateInteriorRemodel = 0x44E,
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RequestEstateHallRemoval = 0x44F,
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RequestBuildPreset = 0x450, // no idea what this is, it gets sent with BuildPresetHandler and has the plot id in param1
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RequestLandSignFree = 0x451,
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RequestLandSignOwned = 0x452,
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RequestWardLandInfo = 0x453,
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RequestLandRelinquish = 0x454,
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RequestLandInventory = 0x0458,
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RequestHousingItemRemove = 0x0459,
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RequestEstateRename = 0x45A,
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RequestEstateEditGreeting = 0x45B,
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RequestEstateGreeting = 0x45C, // sends FFXIVIpcHousingEstateGreeting in return
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RequestEstateEditGuestAccessSettings = 0x45D,
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UpdateEstateGuestAccess = 0x45E,
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RequestEstateTagSettings = 0x45F,
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RequestEstateInventory = 0x0461,
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RequestHousingItemUI = 0x463,
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RequestSharedEstateSettings = 0x46F,
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UpdateEstateLightingLevel = 0x471,
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HousingItemSelectedInUI = 0x47E,
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CompanionAction = 0x6A4,
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CompanionSetBarding = 0x6A5,
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CompanionActionUnlock = 0x6A6,
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OpenPerformInstrumentUI = 0x71C,
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StartReplay = 0x7BC,
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EndReplay = 0x7BD, // request for restoring the original player state (actor, buff, gauge, etc..)
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OpenDuelUI = 0x898, // Open a duel ui
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DuelRequestResult = 0x899, // either accept/reject
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*/
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DRAWN_SWORD = 0x1,
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AUTO_ATTACK = 0x2,
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TARGET_DECIDE = 0x3,
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REQUEST_ACTION = 0x64,
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CANCEL_MOUNT = 0x65,
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COMPANION = 0x66,
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COMPANION_CANCEL = 0x67,
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REQUEST_STATUS_RESET = 0x68,
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CANCEL_CAST = 0x69,
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MOUNT_LINK = 0x6A,
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UNMOUNT_LINK = 0x6B,
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BALLISTA_ACCESS = 0x6C,
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REVIVE = 0xC8,
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FINISH_LOADING = 0xC9,
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TELEPO_INQUIRY = 0xCA,
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TELEPO_INVITATION_ANSWER = 0xCB,
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TELEPO_CANCEL = 0xCC,
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RAISE_CANCEL = 0xCD,
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WARP_REPLY = 0xCE,
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REQUEST_MODE = 0xCF,
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PUBLIC_INSTANCE = 0xD0,
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NEWBIE_TELEPO_INQUIRY = 0xD1,
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INSPECT = 0x12C,
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MARKING = 0x12D,
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ACTIVE_TITLE = 0x12E,
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TITLE_LIST = 0x12F,
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BORROW_ACTION = 0x130,
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RANDOM = 0x131,
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NAME = 0x132,
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SET_HOWTO = 0x133,
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SET_CUTSCENE = 0x134,
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PHYSICAL_BONUS = 0x135,
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GROUND_MARKING = 0x136,
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CONTENTS_NOTE_REQUEST = 0x137,
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BAHAMUTGUIDE_AGREEMENT_CHECK_REPLY = 0x138,
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SET_MARKET_PRICE = 0x190,
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DEPOP_RETAINER = 0x191,
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MARKET_EDIT_START = 0x192,
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MARKET_EDIT_END = 0x193,
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MONSTER_NOTE_RANK_NEW_FLAG = 0x194,
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CHANGE_ITEM_COLOR = 0x195,
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LOAD_LEGACY_ITEM = 0x196,
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BRING_OUT_LEGACY_ITEM = 0x197,
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FCCHEST_LOAD = 0x198,
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FCCHEST_LOCK = 0x199,
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FCCHEST_UNLOCK = 0x19A,
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START_MATERIA_CRAFT = 0x19B,
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PREPARE_MATERIA_CRAFT = 0x19C,
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CANCEL_MATERIA_CRAFT = 0x19D,
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ACCEPT_MATERIA_REQUEST = 0x19E,
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CANCEL_ATTACH_MATERIA_REQUEST = 0x19F,
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CHECK_FOR_MATERIA_REQUEST = 0x1A0,
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EXCHANGE_INACTIVE_MATERIA = 0x1A1,
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DECAL_ITEM = 0x1A2,
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DECAL_MANNEQUIN = 0x1A3,
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DECAL_STORAGE_GROUP = 0x1A4,
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SELL_INACTIVE_MATERIA = 0x1A5,
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MATERIA_REQUEST_CLASS_CHANGED = 0x1A6,
|
|
ITEM_RESYNC = 0x1A7,
|
|
FCCHEST_GIL_DEPOSIT = 0x1A8,
|
|
FCCHEST_GIL_TAKE = 0x1A9,
|
|
FCCHEST_LOAD_LOG = 0x1AA,
|
|
SET_VANITY_PATTERN = 0x1AB,
|
|
REQUEST_RETAINER_LIST = 0x1AC,
|
|
REMOVE_VANITY_PATTERN = 0x1AD,
|
|
CABINET_REQUEST = 0x1AE,
|
|
CABINET_STORAGE = 0x1AF,
|
|
CABINET_TAKEOUT = 0x1B0,
|
|
SALVAGE = 0x1B1,
|
|
REQUEST_SALVAGE_SUCCESS_RATE = 0x1B2,
|
|
MOBHUNT_RECEIPT_ORDER = 0x1B3,
|
|
MOBHUNT_BREAK_ORDER = 0x1B4,
|
|
EMOTE = 0x1F4,
|
|
EMOTE_WITH_WARP = 0x1F5,
|
|
EMOTE_CANCEL = 0x1F6,
|
|
EMOTE_MODE_CANCEL = 0x1F7,
|
|
EMOTE_MODE_CANCEL_WITH_WARP = 0x1F8,
|
|
POSE_EMOTE_CONFIG = 0x1F9,
|
|
POSE_EMOTE_WORK = 0x1FA,
|
|
POSE_EMOTE_CANCEL = 0x1FB,
|
|
JUMP_START = 0x258,
|
|
JUMP_LANDING = 0x259,
|
|
GIMMICK_JUMP_END = 0x25A,
|
|
START_CRAFT = 0x2BC,
|
|
FISHING = 0x2BD,
|
|
PACKET_COMMOND_TRACKING = 0x2BE,
|
|
PACKET_COMMOND_JOURNAL_CONFIG = 0x2BF,
|
|
GATHERING_NOTEBOOK_START = 0x2C0,
|
|
GATHERING_NOTEBOOK_DIVISION = 0x2C1,
|
|
GATHERING_NOTEBOOK_AREA = 0x2C2,
|
|
RECIPE_NOTEBOOK_START = 0x2C3,
|
|
RECIPE_NOTEBOOK_DIVISION = 0x2C4,
|
|
END_AUTO_CRAFT = 0x2C5,
|
|
CANCEL_QUEST = 0x320,
|
|
DIRECTOR_INIT_RETURN = 0x321,
|
|
CANCEL_GUILDLEVE = 0x322,
|
|
RETRY_GUILDLEVE = 0x323,
|
|
START_GUILDLEVE = 0x324,
|
|
RETIRE_GUILDLEVE = 0x325,
|
|
CHANGE_GUILDLEVE_DIFFICULTY = 0x326,
|
|
SYNC_DIRECTOR = 0x327,
|
|
EVENT_HANDLER = 0x328,
|
|
FATE_START = 0x329,
|
|
FATE_INIT_RETURN = 0x32A,
|
|
FATE_CREATE_CHARACTER_RETURN = 0x32B,
|
|
FATE_SYNC_CONTEXT_WORK = 0x32C,
|
|
FATE_LEVEL_SYNC = 0x32D,
|
|
FATE_INIT_CHARACTER_RETURN = 0x32E,
|
|
ACHIEVEMENT_REQUEST_RATE = 0x3E8,
|
|
ACHIEVEMENT_REQUEST = 0x3E9,
|
|
TROPHY_RECEPTION = 0x3EA,
|
|
TROPHY_ACQUISITION = 0x3EB,
|
|
HOUSING_LOCK_LAND_BY_BUILD = 0x44C,
|
|
HOUSING_LOCK_LAND_BY_EXTERIOR = 0x44D,
|
|
HOUSING_LOCK_LAND_BY_INTERIOR = 0x44E,
|
|
HOUSING_LOCK_LAND_BY_BREAK = 0x44F,
|
|
HOUSING_UNLOCK_HOUSE = 0x450,
|
|
HOUSING_AUCTION_INFO = 0x451,
|
|
HOUSING_GET_PROFILE = 0x452,
|
|
HOUSING_GET_PROFILE_LIST = 0x453,
|
|
HOUSING_RELEASE = 0x454,
|
|
HOUSING_BUILD = 0x455,
|
|
HOUSING_BREAK = 0x456,
|
|
HOUSING_LOAD_PARTS = 0x457,
|
|
HOUSING_LOAD_ROOM = 0x458,
|
|
HOUSING_LOAD_YARD = 0x459,
|
|
HOUSING_UNPLACE = 0x45A,
|
|
HOUSING_HOUSE_NAME = 0x45B,
|
|
HOUSING_GREETING = 0x45C,
|
|
HOUSING_GREETING_BY_ADDRESS = 0x45D,
|
|
HOUSING_WELCOME = 0x45E,
|
|
HOUSING_EDIT_WELCOME = 0x45F,
|
|
HOUSING_LOAD_FURNITURE = 0x460,
|
|
HOUSING_WARP_TO_SAFE = 0x461,
|
|
HOUSING_LAYOUTMODE = 0x462,
|
|
HOUSING_RELEASE_PERSONAL_ROOM = 0x463,
|
|
HOUSING_GET_PERSONAL_ROOM_PROFILE_LIST = 0x464,
|
|
HOUSING_GET_PERSONAL_ROOM_PROFILE = 0x465,
|
|
HOUSING_GET_BUDDY_STABLE_LIST = 0x466,
|
|
HOUSING_TRAIN_BUDDY = 0x467,
|
|
HOUSING_FEED_BUDDY = 0x468,
|
|
PVP_LEARN_ACTION = 0x4B0,
|
|
PVP_LEARN_ACTION_TRAIT = 0x4B1,
|
|
PVP_LEARN_TRAIT = 0x4B2,
|
|
PVP_ACTION = 0x4B3,
|
|
PVP_RESET_REWARD = 0x4B4,
|
|
DISCARD_TREASURE_MAP = 0x514,
|
|
TREASURE_HUNT_GET_MAP_TIME = 0x515,
|
|
SET_RETAINER_TASK = 0x578,
|
|
CANCEL_RETAINER_TASK = 0x579,
|
|
SET_VENTURE_TUTORIAL_FLAGS = 0x57A,
|
|
SET_RETAINER_FLAGS = 0x57B,
|
|
RELIC_NOTE_CLEAR = 0x5DC,
|
|
RELIC_GEM_ABSORB_MATERIA = 0x5DD,
|
|
REPAIR_ITEM = 0x640,
|
|
REPAIR_ITEM_NPC = 0x641,
|
|
REPAIR_STORAGE_GROUP = 0x642,
|
|
REPAIR_STORAGE_GROUP_NPC = 0x643,
|
|
REPAIR_MANNEQUIN = 0x644,
|
|
REPAIR_MANNEQUIN_NPC = 0x645,
|
|
BUDDY_ACTION = 0x6A4,
|
|
BUDDY_EQUIP = 0x6A5,
|
|
BUDDY_INCREASE_SKILL_LINE = 0x6A6,
|
|
PET_COMMAND = 0x708,
|
|
SCREEN_SHOT = 0x7D0,
|
|
MAX = 0x7D1,
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|