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127 lines
4.1 KiB
C++
127 lines
4.1 KiB
C++
#include <Common.h>
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#include <Exd/ExdData.h>
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#include <Network/GamePacket.h>
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#include <Network/PacketDef/Zone/ClientZoneDef.h>
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#include <Actor/Player.h>
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#include <Service.h>
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#include "Network/GameConnection.h"
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#include "Manager/ActionMgr.h"
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#include "Manager/PlayerMgr.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::World::Manager;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::WorldPackets::Client;
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void Sapphire::Network::GameConnection::actionRequest( const Packets::FFXIVARR_PACKET_RAW& inPacket,
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Entity::Player& player )
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{
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const auto packet = ZoneChannelPacket< FFXIVIpcActionRequest >( inPacket );
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const auto type = packet.data().ActionKind;
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const auto actionId = packet.data().ActionKey;
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const auto requestId = packet.data().RequestId;
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const auto targetId = packet.data().Target;
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const auto itemSourceSlot = packet.data().Arg & 0x0000FFFF;
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const auto itemSourceContainer = packet.data().Arg & 0xFFFF0000;
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PlayerMgr::sendDebug( player, "Skill type: {0}, requestId: {1}, actionId: {2}, targetId: {3}", type, requestId, actionId, targetId );
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auto& exdData = Common::Service< Data::ExdData >::ref();
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auto& actionMgr = Common::Service< World::Manager::ActionMgr >::ref();
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switch( type )
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{
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default:
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{
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PlayerMgr::sendDebug( player, "Skill type {0} not supported. Defaulting to normal action", type );
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}
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case Common::ActionKind::ACTION_KIND_NORMAL:
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{
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auto action = exdData.getRow< Excel::Action >( actionId );
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// ignore invalid actions
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if( !action )
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return;
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auto category = static_cast< Common::ActionCategory >( action->data().Category );
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if( category == Common::ActionCategory::ItemManipulation )
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actionMgr.handleItemManipulationAction( player, actionId, action, requestId );
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else
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actionMgr.handleTargetedAction( player, actionId, action, targetId, requestId );
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break;
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}
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case Common::ActionKind::ACTION_KIND_ITEM:
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{
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auto item = exdData.getRow< Excel::Item >( actionId );
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if( !item )
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return;
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if( item->data().Action == 0 )
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return;
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auto itemAction = exdData.getRow< Excel::ItemAction >( item->data().Action );
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if( !itemAction )
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return;
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actionMgr.handleItemAction( player, actionId, itemAction, itemSourceSlot, itemSourceContainer );
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break;
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}
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case Common::ActionKind::ACTION_KIND_EVENT_ITEM:
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{
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auto action = exdData.getRow< Excel::EventItem >( actionId );
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assert( action );
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actionMgr.handleEventItemAction( player, actionId, action, requestId, targetId );
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break;
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}
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case Common::ActionKind::ACTION_KIND_MOUNT:
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{
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auto action = exdData.getRow< Excel::Action >( 4 );
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assert( action );
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actionMgr.handleMountAction( player, static_cast< uint16_t >( actionId ), action, targetId, requestId );
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break;
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}
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}
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}
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void Sapphire::Network::GameConnection::selectGroundActionRequest( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
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{
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const auto packet = ZoneChannelPacket< FFXIVIpcSelectGroundActionRequest >( inPacket );
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const auto type = packet.data().ActionKind;
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const auto actionId = packet.data().ActionKey;
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const auto requestId = packet.data().RequestId;
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const auto pos = packet.data().Pos;
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// todo: find out if there are any other action types which actually use this handler
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if( type != Common::ActionKind::ACTION_KIND_NORMAL )
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{
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PlayerMgr::sendDebug( player, "Skill type {0} not supported by aoe action handler!", type );
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return;
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}
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PlayerMgr::sendDebug( player, "Skill type: {0}, sequence: {1}, actionId: {2}, x:{3}, y:{4}, z:{5}",
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type, requestId, actionId, pos.x, pos.y, pos.z );
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auto& exdData = Common::Service< Data::ExdData >::ref();
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auto action = exdData.getRow< Excel::Action >( actionId );
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// ignore invalid actions
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if( !action )
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return;
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auto& actionMgr = Common::Service< World::Manager::ActionMgr >::ref();
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actionMgr.handlePlacedPlayerAction( player, actionId, action, pos, requestId );
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}
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