mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-24 13:47:46 +00:00
191 lines
5.2 KiB
C++
191 lines
5.2 KiB
C++
#include <Script/NativeScriptApi.h>
|
|
#include <Actor/Player.h>
|
|
#include "Event/EventHelper.h"
|
|
#include <ScriptObject.h>
|
|
|
|
// Quest Script: SubFst030_00173
|
|
// Quest Name: The Nose Knows
|
|
// Quest ID: 65709
|
|
// Start NPC: 1000632
|
|
// End NPC: 1000632
|
|
|
|
class SubFst030 : public EventScript
|
|
{
|
|
private:
|
|
// Basic quest information
|
|
// Quest vars / flags used
|
|
// GetQuestUI8AL
|
|
// GetQuestUI8BH
|
|
|
|
enum Sequence : uint8_t
|
|
{
|
|
Seq0 = 0,
|
|
Seq1 = 1,
|
|
Seq2 = 2,
|
|
Seq3 = 3,
|
|
SeqFinish = 255,
|
|
};
|
|
|
|
// Quest rewards
|
|
static constexpr auto RewardExpFactor = 100;
|
|
static constexpr auto RewardItem = 4551;
|
|
static constexpr auto RewardItemCount = 10;
|
|
|
|
// Entities found in the script data of the quest
|
|
static constexpr auto Actor0 = 1000632;
|
|
static constexpr auto Actor1 = 1000784;
|
|
static constexpr auto Actor2 = 1000764;
|
|
static constexpr auto Eobject0 = 2000146;
|
|
static constexpr auto EventActionGatherShort = 6;
|
|
static constexpr auto Item0 = 2000140;
|
|
static constexpr auto Seq0Actor0 = 0;
|
|
static constexpr auto Seq1Actor1 = 1;
|
|
static constexpr auto Seq2Eobject0 = 2;
|
|
static constexpr auto Seq2Eobject0Eventactionno = 99;
|
|
static constexpr auto Seq2Eobject0Eventactionok = 100;
|
|
static constexpr auto Seq3Actor2 = 3;
|
|
static constexpr auto Seq3Actor2Npctradeno = 97;
|
|
static constexpr auto Seq3Actor2Npctradeok = 98;
|
|
static constexpr auto Seq4Actor0 = 4;
|
|
|
|
public:
|
|
SubFst030() : EventScript( 65709 )
|
|
{};
|
|
~SubFst030()
|
|
{};
|
|
|
|
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
|
{
|
|
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
|
|
|
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
|
{
|
|
Scene00000( player );
|
|
}
|
|
else if( actor == Actor1 )
|
|
{
|
|
Scene00001( player );
|
|
}
|
|
else if( actor == Actor2 )
|
|
{
|
|
Scene00003( player );
|
|
}
|
|
else if( actor == Actor0 )
|
|
{
|
|
Scene00004( player );
|
|
}
|
|
// EOBJECT
|
|
else if( actor == Eobject0 )
|
|
{
|
|
player.eventActionStart( getId(), 0x06,
|
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
|
{
|
|
Scene00002( player );
|
|
},
|
|
nullptr, eventId );
|
|
}
|
|
}
|
|
|
|
private:
|
|
|
|
void Scene00000( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 0, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
if( result.param2 == 1 )
|
|
{
|
|
player.updateQuest( getId(), Seq1 );
|
|
}
|
|
} );
|
|
}
|
|
|
|
void Scene00001( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 1, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
player.updateQuest( getId(), Seq2 );
|
|
player.sendQuestMessage( getId(), 0, 2, 0, 0 );
|
|
} );
|
|
}
|
|
|
|
void Scene00002( Entity::Player& player )
|
|
{
|
|
player.playScene(getId(), 2, HIDE_HOTBAR,
|
|
[&](Entity::Player& player, const Event::SceneResult& result)
|
|
{
|
|
Scene00100( player );
|
|
} );
|
|
}
|
|
|
|
void Scene00003( Entity::Player& player )
|
|
{
|
|
player.playScene(getId(), 3, HIDE_HOTBAR,
|
|
[&](Entity::Player& player, const Event::SceneResult& result)
|
|
{
|
|
if( result.param2 == 1 )
|
|
{
|
|
Scene00098( player );
|
|
}
|
|
else
|
|
Scene00097( player );
|
|
} );
|
|
}
|
|
|
|
void Scene00004( Entity::Player& player )
|
|
{
|
|
player.playScene(getId(), 4, HIDE_HOTBAR,
|
|
[&](Entity::Player& player, const Event::SceneResult& result)
|
|
{
|
|
if( result.param2 == 1 )
|
|
{
|
|
if( player.giveQuestRewards( getId(), 0 ) )
|
|
{
|
|
player.finishQuest( getId() );
|
|
}
|
|
}
|
|
} );
|
|
}
|
|
|
|
void Scene00097( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 97, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
player.playScene( getId(), 97, 0, 0, 0 );
|
|
} );
|
|
}
|
|
|
|
void Scene00098( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 98, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
player.updateQuest( getId(), SeqFinish );
|
|
player.sendQuestMessage( getId(), 2, 2, 0, 0 );
|
|
} );
|
|
}
|
|
|
|
void Scene00099( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 99, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
player.playScene( getId(), 99, 0, 0, 0 );
|
|
} );
|
|
}
|
|
|
|
void Scene00100( Entity::Player& player )
|
|
{
|
|
player.playScene( getId(), 100, HIDE_HOTBAR,
|
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
|
{
|
|
player.updateQuest( getId(), 3 );
|
|
player.sendQuestMessage( getId(), 1, 2, 0, 0 );
|
|
player.setQuestUI8FL( getId(), 1 );
|
|
player.setQuestUI8BH( getId(), 1 );
|
|
} );
|
|
}
|
|
};
|
|
|