2023-10-11 18:01:30 -04:00
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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2023-10-11 14:30:21 -04:00
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2023-10-11 18:01:30 -04:00
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#include "gamerunner.h"
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2023-10-11 14:30:21 -04:00
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#ifdef ENABLE_GAMEMODE
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#include <gamemode_client.h>
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#endif
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#include "encryptedarg.h"
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#include "launchercore.h"
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#include "processlogger.h"
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#include "utility.h"
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2023-12-17 12:01:28 -05:00
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using namespace Qt::StringLiterals;
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2023-10-11 14:30:21 -04:00
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GameRunner::GameRunner(LauncherCore &launcher, QObject *parent)
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: QObject(parent)
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, m_launcher(launcher)
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{
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}
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void GameRunner::beginGameExecutable(Profile &profile, const LoginAuth &auth)
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{
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QString gameExectuable;
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if (profile.directx9Enabled()) {
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gameExectuable = profile.gamePath() + QStringLiteral("/game/ffxiv.exe");
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} else {
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gameExectuable = profile.gamePath() + QStringLiteral("/game/ffxiv_dx11.exe");
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}
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if (profile.dalamudEnabled()) {
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beginDalamudGame(gameExectuable, profile, auth);
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} else {
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beginVanillaGame(gameExectuable, profile, auth);
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}
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Q_EMIT m_launcher.successfulLaunch();
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}
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void GameRunner::beginVanillaGame(const QString &gameExecutablePath, Profile &profile, const LoginAuth &auth)
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{
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profile.setLoggedIn(true);
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auto gameProcess = new QProcess(this);
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gameProcess->setProcessEnvironment(QProcessEnvironment::systemEnvironment());
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connect(gameProcess, &QProcess::finished, this, [this, &profile](int exitCode) {
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profile.setLoggedIn(false);
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Q_UNUSED(exitCode)
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Q_EMIT m_launcher.gameClosed();
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});
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auto args = getGameArgs(profile, auth);
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new ProcessLogger(gameProcess);
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launchExecutable(profile, gameProcess, {gameExecutablePath, args}, true, true);
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}
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void GameRunner::beginDalamudGame(const QString &gameExecutablePath, Profile &profile, const LoginAuth &auth)
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{
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profile.setLoggedIn(true);
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const QDir dataDir = QStandardPaths::writableLocation(QStandardPaths::AppDataLocation);
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const QDir configDir = QStandardPaths::writableLocation(QStandardPaths::AppConfigLocation);
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const QDir stateDir = Utility::stateDirectory();
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const QDir dalamudDir = dataDir.absoluteFilePath(QStringLiteral("dalamud"));
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const QDir dalamudConfigDir = configDir.absoluteFilePath(QStringLiteral("dalamud"));
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const QDir userDalamudConfigDir = dalamudConfigDir.absoluteFilePath(profile.account()->uuid());
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const QDir dalamudBasePluginDir = dalamudDir.absoluteFilePath(QStringLiteral("plugins"));
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const QDir dalamudUserPluginDir = dalamudBasePluginDir.absoluteFilePath(profile.account()->uuid());
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// Some really dumb plugins check for "installedPlugins" in their assembly directory FOR SOME REASON,
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// so we need to match typical XIVQuickLauncher behavior here. Why? I have no clue.
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const QDir dalamudPluginDir = dalamudUserPluginDir.absoluteFilePath(QStringLiteral("installedPlugins"));
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const QString logDir = stateDir.absoluteFilePath(QStringLiteral("log"));
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Utility::createPathIfNeeded(logDir);
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const QDir dalamudRuntimeDir = dalamudDir.absoluteFilePath(QStringLiteral("runtime"));
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const QDir dalamudAssetDir = dalamudDir.absoluteFilePath(QStringLiteral("assets"));
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const QDir dalamudConfigPath = userDalamudConfigDir.absoluteFilePath(QStringLiteral("dalamud-config.json"));
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const QDir dalamudInstallDir = dalamudDir.absoluteFilePath(profile.dalamudChannelName());
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const QString dalamudInjector = dalamudInstallDir.absoluteFilePath(QStringLiteral("Dalamud.Injector.exe"));
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auto dalamudProcess = new QProcess(this);
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connect(dalamudProcess, &QProcess::finished, this, [this, &profile](int exitCode) {
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profile.setLoggedIn(false);
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Q_UNUSED(exitCode)
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Q_EMIT m_launcher.gameClosed();
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});
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QProcessEnvironment env = QProcessEnvironment::systemEnvironment();
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env.insert(QStringLiteral("DALAMUD_RUNTIME"), Utility::toWindowsPath(dalamudRuntimeDir));
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#if defined(Q_OS_LINUX) || defined(Q_OS_MAC)
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env.insert(QStringLiteral("XL_WINEONLINUX"), QStringLiteral("true"));
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#endif
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dalamudProcess->setProcessEnvironment(env);
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new ProcessLogger(dalamudProcess);
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const auto args = getGameArgs(profile, auth);
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launchExecutable(profile,
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dalamudProcess,
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{Utility::toWindowsPath(dalamudInjector),
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QStringLiteral("launch"),
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QStringLiteral("-m"),
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profile.dalamudInjectMethod() == Profile::DalamudInjectMethod::Entrypoint ? QStringLiteral("entrypoint") : QStringLiteral("inject"),
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QStringLiteral("--game=") + Utility::toWindowsPath(gameExecutablePath),
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QStringLiteral("--dalamud-configuration-path=") + Utility::toWindowsPath(dalamudConfigPath),
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QStringLiteral("--dalamud-plugin-directory=") + Utility::toWindowsPath(dalamudPluginDir),
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QStringLiteral("--dalamud-asset-directory=") + Utility::toWindowsPath(dalamudAssetDir),
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QStringLiteral("--dalamud-client-language=") + QString::number(profile.account()->language()),
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QStringLiteral("--dalamud-delay-initialize=") + QString::number(profile.dalamudInjectDelay()),
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QStringLiteral("--logpath=") + Utility::toWindowsPath(logDir),
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QStringLiteral("--"),
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args},
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true,
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true);
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}
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QString GameRunner::getGameArgs(const Profile &profile, const LoginAuth &auth)
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{
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QList<std::pair<QString, QString>> gameArgs;
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gameArgs.push_back({QStringLiteral("DEV.DataPathType"), QString::number(1)});
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gameArgs.push_back({QStringLiteral("DEV.UseSqPack"), QString::number(1)});
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gameArgs.push_back({QStringLiteral("DEV.MaxEntitledExpansionID"), QString::number(auth.maxExpansion)});
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gameArgs.push_back({QStringLiteral("DEV.TestSID"), auth.SID});
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gameArgs.push_back({QStringLiteral("SYS.Region"), QString::number(auth.region)});
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gameArgs.push_back({QStringLiteral("language"), QString::number(profile.account()->language())});
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gameArgs.push_back({QStringLiteral("ver"), profile.baseGameVersion()});
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gameArgs.push_back({QStringLiteral("UserPath"), Utility::toWindowsPath(profile.account()->getConfigDir().absolutePath())});
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// FIXME: this should belong somewhere else...
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Utility::createPathIfNeeded(profile.account()->getConfigDir().absolutePath());
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Utility::createPathIfNeeded(profile.winePrefixPath());
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2023-10-11 14:30:21 -04:00
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if (!auth.lobbyhost.isEmpty()) {
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gameArgs.push_back({QStringLiteral("DEV.GMServerHost"), auth.frontierHost});
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for (int i = 1; i < 9; i++) {
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gameArgs.push_back({QStringLiteral("DEV.LobbyHost0%1").arg(QString::number(i)), auth.lobbyhost});
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gameArgs.push_back({QStringLiteral("DEV.LobbyPort0%1").arg(QString::number(i)), QString::number(54994)});
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}
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}
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if (profile.account()->license() == Account::GameLicense::WindowsSteam) {
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gameArgs.push_back({QStringLiteral("IsSteam"), QString::number(1)});
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}
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const QString argFormat = m_launcher.settings()->argumentsEncrypted() ? QStringLiteral(" /%1 =%2") : QStringLiteral(" %1=%2");
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QString argJoined;
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for (const auto &[key, value] : gameArgs) {
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argJoined += argFormat.arg(key, value);
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}
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return m_launcher.settings()->argumentsEncrypted() ? encryptGameArg(argJoined) : argJoined;
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}
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void GameRunner::launchExecutable(const Profile &profile, QProcess *process, const QStringList &args, bool isGame, bool needsRegistrySetup)
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{
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QList<QString> arguments;
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auto env = process->processEnvironment();
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if (needsRegistrySetup) {
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#if defined(Q_OS_LINUX) || defined(Q_OS_MAC)
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// FFXIV detects this as a "macOS" build by checking if Wine shows up
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const int value = profile.account()->license() == Account::GameLicense::macOS ? 0 : 1;
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addRegistryKey(profile, QStringLiteral("HKEY_CURRENT_USER\\Software\\Wine"), QStringLiteral("HideWineExports"), QString::number(value));
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#endif
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}
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2023-12-20 18:02:36 -05:00
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if (isGame && profile.gamescopeEnabled()) {
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arguments.push_back(QStringLiteral("gamescope"));
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2023-12-20 18:02:36 -05:00
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if (profile.gamescopeFullscreen())
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arguments.push_back(QStringLiteral("-f"));
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2023-12-20 18:02:36 -05:00
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if (profile.gamescopeBorderless())
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arguments.push_back(QStringLiteral("-b"));
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2023-12-20 18:02:36 -05:00
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if (profile.gamescopeWidth() > 0)
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arguments.push_back(QStringLiteral("-w ") + QString::number(profile.gamescopeWidth()));
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2023-12-20 18:02:36 -05:00
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if (profile.gamescopeHeight() > 0)
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arguments.push_back(QStringLiteral("-h ") + QString::number(profile.gamescopeHeight()));
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2023-12-20 18:02:36 -05:00
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if (profile.gamescopeRefreshRate() > 0)
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arguments.push_back(QStringLiteral("-r ") + QString::number(profile.gamescopeRefreshRate()));
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}
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#ifdef ENABLE_GAMEMODE
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if (isGame && profile.gamemodeEnabled()) {
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gamemode_request_start();
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}
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#endif
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#if defined(Q_OS_LINUX)
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env.insert(QStringLiteral("WINEESYNC"), QString::number(1));
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env.insert(QStringLiteral("WINEFSYNC"), QString::number(1));
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env.insert(QStringLiteral("WINEFSYNC_FUTEX2"), QString::number(1));
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// env.insert(QStringLiteral("VK_LAYER_RENDERDOC_Capture"), QStringLiteral("VK_LAYER_RENDERDOC_Capture"));
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// env.insert(QStringLiteral("ENABLE_VULKAN_RENDERDOC_CAPTURE"), QString::number(1));
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const QString logDir = Utility::stateDirectory().absoluteFilePath(QStringLiteral("log"));
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env.insert(QStringLiteral("DXVK_LOG_PATH"), logDir);
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#endif
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#if defined(Q_OS_MAC) || defined(Q_OS_LINUX)
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env.insert(QStringLiteral("WINEPREFIX"), profile.winePrefixPath());
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arguments.push_back(profile.winePath());
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#endif
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arguments.append(args);
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auto executable = arguments[0];
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arguments.removeFirst();
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if (isGame)
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process->setWorkingDirectory(profile.gamePath() + QStringLiteral("/game/"));
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process->setProcessEnvironment(env);
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2023-12-20 07:44:35 -05:00
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process->start(executable, arguments);
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}
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void GameRunner::addRegistryKey(const Profile &settings, QString key, QString value, QString data)
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{
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auto process = new QProcess(this);
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process->setProcessEnvironment(QProcessEnvironment::systemEnvironment());
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launchExecutable(settings,
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process,
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{QStringLiteral("reg"),
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QStringLiteral("add"),
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std::move(key),
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QStringLiteral("/v"),
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std::move(value),
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QStringLiteral("/d"),
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std::move(data),
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QStringLiteral("/f")},
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false,
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false);
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}
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