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astra/launcher/src/sapphirelauncher.cpp

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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
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#include "sapphirelauncher.h"
#include <QJsonDocument>
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#include <QJsonObject>
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#include <QNetworkReply>
SapphireLauncher::SapphireLauncher(LauncherCore &window, QObject *parent)
: QObject(parent)
, window(window)
{
}
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void SapphireLauncher::login(const QString &lobbyUrl, const LoginInformation &info)
{
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QJsonObject data{{"username", info.username}, {"pass", info.password}};
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QUrl url(lobbyUrl + "/sapphire-api/lobby/login");
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QNetworkRequest request(url);
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request.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
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auto reply = window.mgr->post(request, QJsonDocument(data).toJson(QJsonDocument::JsonFormat::Compact));
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connect(reply, &QNetworkReply::finished, [this, reply, &info] {
if (reply->error() != QNetworkReply::NetworkError::NoError) {
Q_EMIT window.loginError(QStringLiteral("Could not contact lobby server.\n\n%1").arg(reply->errorString()));
return;
}
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QJsonDocument document = QJsonDocument::fromJson(reply->readAll());
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if (!document.isEmpty()) {
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LoginAuth auth;
auth.SID = document["sId"].toString();
auth.lobbyhost = document["lobbyHost"].toString();
auth.frontierHost = document["frontierHost"].toString();
auth.region = 3;
window.launchGame(*info.profile, auth);
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} else {
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Q_EMIT window.loginError("Invalid username or password.");
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}
});
}
void SapphireLauncher::registerAccount(const QString &lobbyUrl, const LoginInformation &info)
{
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QJsonObject data{{"username", info.username}, {"pass", info.password}};
QUrl url(lobbyUrl + "/sapphire-api/lobby/createAccount");
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QNetworkRequest request(url);
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request.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
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auto reply = window.mgr->post(request, QJsonDocument(data).toJson(QJsonDocument::JsonFormat::Compact));
connect(reply, &QNetworkReply::finished, [&] {
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QJsonDocument document = QJsonDocument::fromJson(reply->readAll());
LoginAuth auth;
auth.SID = document["sId"].toString();
auth.lobbyhost = document["lobbyHost"].toString();
auth.frontierHost = document["frontierHost"].toString();
auth.region = 3;
window.launchGame(*info.profile, auth);
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});
}