mirror of
https://github.com/redstrate/Astra.git
synced 2025-04-20 11:47:46 +00:00
183 lines
5.5 KiB
C
183 lines
5.5 KiB
C
|
#pragma once
|
||
|
|
||
|
#include <QFuture>
|
||
|
#include <QNetworkAccessManager>
|
||
|
#include <QProcess>
|
||
|
#include <QtQml>
|
||
|
|
||
|
#include "accountmanager.h"
|
||
|
#include "headline.h"
|
||
|
#include "profile.h"
|
||
|
#include "profilemanager.h"
|
||
|
#include "squareboot.h"
|
||
|
#include "steamapi.h"
|
||
|
|
||
|
class SapphireLauncher;
|
||
|
class SquareLauncher;
|
||
|
class AssetUpdater;
|
||
|
class Watchdog;
|
||
|
class GameInstaller;
|
||
|
|
||
|
class LoginInformation : public QObject
|
||
|
{
|
||
|
Q_OBJECT
|
||
|
|
||
|
Q_PROPERTY(QString username MEMBER username)
|
||
|
Q_PROPERTY(QString password MEMBER password)
|
||
|
Q_PROPERTY(QString oneTimePassword MEMBER oneTimePassword)
|
||
|
Q_PROPERTY(Profile *profile MEMBER profile)
|
||
|
|
||
|
public:
|
||
|
Profile *profile = nullptr;
|
||
|
|
||
|
QString username, password, oneTimePassword;
|
||
|
};
|
||
|
|
||
|
struct LoginAuth {
|
||
|
QString SID;
|
||
|
int region = 2; // america?
|
||
|
int maxExpansion = 1;
|
||
|
|
||
|
// if empty, dont set on the client
|
||
|
QString lobbyhost, frontierHost;
|
||
|
};
|
||
|
|
||
|
class LauncherCore : public QObject
|
||
|
{
|
||
|
Q_OBJECT
|
||
|
|
||
|
Q_PROPERTY(bool loadingFinished READ isLoadingFinished NOTIFY loadingFinished)
|
||
|
Q_PROPERTY(bool hasAccount READ hasAccount NOTIFY accountChanged)
|
||
|
Q_PROPERTY(bool isSteam READ isSteam CONSTANT)
|
||
|
Q_PROPERTY(SquareBoot *squareBoot MEMBER squareBoot)
|
||
|
Q_PROPERTY(ProfileManager *profileManager READ profileManager CONSTANT)
|
||
|
Q_PROPERTY(AccountManager *accountManager READ accountManager CONSTANT)
|
||
|
Q_PROPERTY(bool closeWhenLaunched READ closeWhenLaunched WRITE setCloseWhenLaunched NOTIFY closeWhenLaunchedChanged)
|
||
|
Q_PROPERTY(bool showNewsBanners READ showNewsBanners WRITE setShowNewsBanners NOTIFY showNewsBannersChanged)
|
||
|
Q_PROPERTY(bool showNewsList READ showNewsList WRITE setShowNewsList NOTIFY showNewsListChanged)
|
||
|
Q_PROPERTY(Headline *headline READ headline NOTIFY newsChanged)
|
||
|
|
||
|
public:
|
||
|
explicit LauncherCore(bool isSteam);
|
||
|
|
||
|
QNetworkAccessManager *mgr;
|
||
|
|
||
|
ProfileManager *profileManager();
|
||
|
AccountManager *accountManager();
|
||
|
|
||
|
/*
|
||
|
* Begins the login process, and may call SquareBoot or SapphireLauncher depending on the profile type.
|
||
|
* It's designed to be opaque as possible to the caller.
|
||
|
*
|
||
|
* The login process is asynchronous.
|
||
|
*/
|
||
|
Q_INVOKABLE void login(Profile *profile, const QString &username, const QString &password, const QString &oneTimePassword);
|
||
|
|
||
|
/*
|
||
|
* Attempts to log into a profile without LoginInformation, which may or may not work depending on a combination of
|
||
|
* the password failing, OTP not being available to auto-generate, among other things.
|
||
|
*
|
||
|
* The launcher will still warn the user about any possible errors, however the call site will need to check the
|
||
|
* result to see whether they need to "reset" or show a failed state or not.
|
||
|
*/
|
||
|
bool autoLogin(Profile &settings);
|
||
|
|
||
|
/*
|
||
|
* Launches the game using the provided authentication.
|
||
|
*/
|
||
|
void launchGame(const Profile &settings, const LoginAuth &auth);
|
||
|
|
||
|
/*
|
||
|
* This just wraps it in wine if needed.
|
||
|
*/
|
||
|
void launchExecutable(const Profile &settings, QProcess *process, const QStringList &args, bool isGame, bool needsRegistrySetup);
|
||
|
|
||
|
void addRegistryKey(const Profile &settings, QString key, QString value, QString data);
|
||
|
|
||
|
void buildRequest(const Profile &settings, QNetworkRequest &request);
|
||
|
void setSSL(QNetworkRequest &request);
|
||
|
void readInitialInformation();
|
||
|
|
||
|
SapphireLauncher *sapphireLauncher;
|
||
|
SquareBoot *squareBoot;
|
||
|
SquareLauncher *squareLauncher;
|
||
|
AssetUpdater *assetUpdater;
|
||
|
Watchdog *watchdog;
|
||
|
|
||
|
bool gamescopeAvailable = false;
|
||
|
bool gamemodeAvailable = false;
|
||
|
|
||
|
bool closeWhenLaunched() const;
|
||
|
void setCloseWhenLaunched(bool value);
|
||
|
|
||
|
bool showNewsBanners() const;
|
||
|
void setShowNewsBanners(bool value);
|
||
|
|
||
|
bool showNewsList() const;
|
||
|
void setShowNewsList(bool value);
|
||
|
|
||
|
int defaultProfileIndex = 0;
|
||
|
|
||
|
bool m_isSteam = false;
|
||
|
|
||
|
Q_INVOKABLE GameInstaller *createInstaller(Profile &profile);
|
||
|
|
||
|
bool isLoadingFinished() const;
|
||
|
bool hasAccount() const;
|
||
|
bool isSteam() const;
|
||
|
|
||
|
Q_INVOKABLE void refreshNews();
|
||
|
Headline *headline();
|
||
|
|
||
|
Q_INVOKABLE void openOfficialLauncher(Profile *profile);
|
||
|
Q_INVOKABLE void openSystemInfo(Profile *profile);
|
||
|
Q_INVOKABLE void openConfigBackup(Profile *profile);
|
||
|
|
||
|
signals:
|
||
|
void loadingFinished();
|
||
|
void gameInstallationChanged();
|
||
|
void accountChanged();
|
||
|
void settingsChanged();
|
||
|
void successfulLaunch();
|
||
|
void gameClosed();
|
||
|
void closeWhenLaunchedChanged();
|
||
|
void showNewsBannersChanged();
|
||
|
void showNewsListChanged();
|
||
|
void loginError(QString message);
|
||
|
void stageChanged(QString message);
|
||
|
void newsChanged();
|
||
|
|
||
|
private:
|
||
|
/*
|
||
|
* Begins the game executable, but calls to Dalamud if needed.
|
||
|
*/
|
||
|
void beginGameExecutable(const Profile &settings, const LoginAuth &auth);
|
||
|
|
||
|
/*
|
||
|
* Starts a vanilla game session with no Dalamud injection.
|
||
|
*/
|
||
|
void beginVanillaGame(const QString &gameExecutablePath, const Profile &profile, const LoginAuth &auth);
|
||
|
|
||
|
/*
|
||
|
* Starts a game session with Dalamud injected.
|
||
|
*/
|
||
|
void beginDalamudGame(const QString &gameExecutablePath, const Profile &profile, const LoginAuth &auth);
|
||
|
|
||
|
/*
|
||
|
* Returns the game arguments needed to properly launch the game. This encrypts it too if needed, and it's already
|
||
|
* joined!
|
||
|
*/
|
||
|
QString getGameArgs(const Profile &profile, const LoginAuth &auth);
|
||
|
|
||
|
bool checkIfInPath(const QString &program);
|
||
|
|
||
|
SteamAPI *steamApi = nullptr;
|
||
|
|
||
|
bool m_loadingFinished = false;
|
||
|
|
||
|
ProfileManager *m_profileManager = nullptr;
|
||
|
AccountManager *m_accountManager = nullptr;
|
||
|
|
||
|
Headline *m_headline = nullptr;
|
||
|
};
|