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astra/launcher/include/launchercore.h

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#pragma once
#include <QFuture>
#include <QNetworkAccessManager>
#include <QProcess>
#include <QtQml>
#include "accountmanager.h"
#include "headline.h"
#include "profile.h"
#include "profilemanager.h"
#include "squareboot.h"
#include "steamapi.h"
class SapphireLauncher;
class SquareLauncher;
class AssetUpdater;
class Watchdog;
class GameInstaller;
class LoginInformation : public QObject
{
Q_OBJECT
Q_PROPERTY(QString username MEMBER username)
Q_PROPERTY(QString password MEMBER password)
Q_PROPERTY(QString oneTimePassword MEMBER oneTimePassword)
Q_PROPERTY(Profile *profile MEMBER profile)
public:
Profile *profile = nullptr;
QString username, password, oneTimePassword;
};
struct LoginAuth {
QString SID;
int region = 2; // america?
int maxExpansion = 1;
// if empty, dont set on the client
QString lobbyhost, frontierHost;
};
class LauncherCore : public QObject
{
Q_OBJECT
Q_PROPERTY(bool loadingFinished READ isLoadingFinished NOTIFY loadingFinished)
Q_PROPERTY(bool hasAccount READ hasAccount NOTIFY accountChanged)
Q_PROPERTY(bool isSteam READ isSteam CONSTANT)
Q_PROPERTY(SquareBoot *squareBoot MEMBER squareBoot)
Q_PROPERTY(ProfileManager *profileManager READ profileManager CONSTANT)
Q_PROPERTY(AccountManager *accountManager READ accountManager CONSTANT)
Q_PROPERTY(bool closeWhenLaunched READ closeWhenLaunched WRITE setCloseWhenLaunched NOTIFY closeWhenLaunchedChanged)
Q_PROPERTY(bool showNewsBanners READ showNewsBanners WRITE setShowNewsBanners NOTIFY showNewsBannersChanged)
Q_PROPERTY(bool showNewsList READ showNewsList WRITE setShowNewsList NOTIFY showNewsListChanged)
Q_PROPERTY(Headline *headline READ headline NOTIFY newsChanged)
public:
explicit LauncherCore(bool isSteam);
QNetworkAccessManager *mgr;
ProfileManager *profileManager();
AccountManager *accountManager();
/*
* Begins the login process, and may call SquareBoot or SapphireLauncher depending on the profile type.
* It's designed to be opaque as possible to the caller.
*
* The login process is asynchronous.
*/
Q_INVOKABLE void login(Profile *profile, const QString &username, const QString &password, const QString &oneTimePassword);
/*
* Attempts to log into a profile without LoginInformation, which may or may not work depending on a combination of
* the password failing, OTP not being available to auto-generate, among other things.
*
* The launcher will still warn the user about any possible errors, however the call site will need to check the
* result to see whether they need to "reset" or show a failed state or not.
*/
bool autoLogin(Profile &settings);
/*
* Launches the game using the provided authentication.
*/
void launchGame(const Profile &settings, const LoginAuth &auth);
/*
* This just wraps it in wine if needed.
*/
void launchExecutable(const Profile &settings, QProcess *process, const QStringList &args, bool isGame, bool needsRegistrySetup);
void addRegistryKey(const Profile &settings, QString key, QString value, QString data);
void buildRequest(const Profile &settings, QNetworkRequest &request);
void setSSL(QNetworkRequest &request);
void readInitialInformation();
SapphireLauncher *sapphireLauncher;
SquareBoot *squareBoot;
SquareLauncher *squareLauncher;
AssetUpdater *assetUpdater;
Watchdog *watchdog;
bool gamescopeAvailable = false;
bool gamemodeAvailable = false;
bool closeWhenLaunched() const;
void setCloseWhenLaunched(bool value);
bool showNewsBanners() const;
void setShowNewsBanners(bool value);
bool showNewsList() const;
void setShowNewsList(bool value);
int defaultProfileIndex = 0;
bool m_isSteam = false;
Q_INVOKABLE GameInstaller *createInstaller(Profile &profile);
bool isLoadingFinished() const;
bool hasAccount() const;
bool isSteam() const;
Q_INVOKABLE void refreshNews();
Headline *headline();
Q_INVOKABLE void openOfficialLauncher(Profile *profile);
Q_INVOKABLE void openSystemInfo(Profile *profile);
Q_INVOKABLE void openConfigBackup(Profile *profile);
signals:
void loadingFinished();
void gameInstallationChanged();
void accountChanged();
void settingsChanged();
void successfulLaunch();
void gameClosed();
void closeWhenLaunchedChanged();
void showNewsBannersChanged();
void showNewsListChanged();
void loginError(QString message);
void stageChanged(QString message);
void newsChanged();
private:
/*
* Begins the game executable, but calls to Dalamud if needed.
*/
void beginGameExecutable(const Profile &settings, const LoginAuth &auth);
/*
* Starts a vanilla game session with no Dalamud injection.
*/
void beginVanillaGame(const QString &gameExecutablePath, const Profile &profile, const LoginAuth &auth);
/*
* Starts a game session with Dalamud injected.
*/
void beginDalamudGame(const QString &gameExecutablePath, const Profile &profile, const LoginAuth &auth);
/*
* Returns the game arguments needed to properly launch the game. This encrypts it too if needed, and it's already
* joined!
*/
QString getGameArgs(const Profile &profile, const LoginAuth &auth);
bool checkIfInPath(const QString &program);
SteamAPI *steamApi = nullptr;
bool m_loadingFinished = false;
ProfileManager *m_profileManager = nullptr;
AccountManager *m_accountManager = nullptr;
Headline *m_headline = nullptr;
};