2024-07-28 11:17:30 -04:00
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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "charactersync.h"
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#include <KLocalizedString>
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#include <KZip>
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#include <QCoro>
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#include "astra_log.h"
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#include "syncmanager.h"
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CharacterSync::CharacterSync(Account &account, LauncherCore &launcher, QObject *parent)
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: launcher(launcher)
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, m_account(account)
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{
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}
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2024-07-30 19:47:26 -04:00
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QCoro::Task<bool> CharacterSync::sync(const bool initialSync)
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2024-07-28 11:17:30 -04:00
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{
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if (!launcher.settings()->enableSync()) {
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co_return true;
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}
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auto syncManager = launcher.syncManager();
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if (!syncManager->connected()) {
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qInfo() << "B";
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// TODO: provide an option to continue in the UI
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Q_EMIT launcher.loginError(i18n("Failed to connect to sync server! Please check your sync settings."));
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co_return false;
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}
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if (!syncManager->isReady()) {
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Q_EMIT launcher.stageChanged(i18n("Waiting for sync connection..."));
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// NOTE: probably does not handle errors well?
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co_await qCoro(syncManager, &SyncManager::isReadyChanged);
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}
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Q_EMIT launcher.stageChanged(i18n("Synchronizing character data..."));
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2024-07-30 20:07:24 -04:00
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// Perform a manual sync just in case
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co_await syncManager->sync();
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2024-07-30 19:47:26 -04:00
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// On game boot, check if we need the lock. Otherwise break it when we clean up.
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if (initialSync) {
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if (const auto hostname = co_await syncManager->checkLock(); hostname.has_value()) {
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// Don't warn about our own failures
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if (hostname != QSysInfo::machineHostName()) {
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Q_EMIT launcher.loginError(i18n("Device %1 has not yet uploaded it's character data. Astra will not continue until that device is re-synced."));
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co_return false;
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}
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}
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syncManager->setLock();
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} else {
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syncManager->breakLock();
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}
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2024-07-28 11:17:30 -04:00
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// so first, we need to list the character folders
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// we sync each one separately
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QList<QFileInfo> characterDirs;
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const QDir configPath = m_account.getConfigPath();
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qCDebug(ASTRA_LOG) << "Searching for characters in" << configPath;
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QDirIterator configIterator(configPath.absolutePath());
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while (configIterator.hasNext()) {
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const auto fileInfo = configIterator.nextFileInfo();
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if (fileInfo.isDir() && fileInfo.fileName().startsWith(QStringLiteral("FFXIV_"))) {
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characterDirs.append(fileInfo);
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}
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}
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qCDebug(ASTRA_LOG) << "Character directories:" << characterDirs;
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for (const auto &dir : characterDirs) {
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const QString id = dir.fileName(); // FFXIV_CHR0040000001000001 for example
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const auto previousData = co_await syncManager->getUploadedCharacterData(id);
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2024-07-30 19:47:26 -04:00
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// TODO: make this a little bit smarter. We shouldn't waste time re-uploading data that's exactly the same.
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if (!initialSync || !previousData.has_value()) {
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2024-07-28 11:17:30 -04:00
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// if we didn't upload character data yet, upload it now
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co_await uploadCharacterData(dir.absoluteFilePath(), id);
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} else {
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// otherwise, download it
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2024-07-30 19:47:26 -04:00
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const bool exists = QFile::exists(dir.absoluteFilePath() + QStringLiteral("/GEARSET.DAT"));
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// but check first if it's our hostname. only skip if it exists
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if (exists && QSysInfo::machineHostName() == previousData->hostname) {
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qCDebug(ASTRA_LOG) << "Skipping" << id << "We uploaded this data.";
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2024-07-28 11:17:30 -04:00
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continue;
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}
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co_await downloadCharacterData(dir.absoluteFilePath(), id, previousData->mxcUri);
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}
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}
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co_return true;
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}
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QCoro::Task<void> CharacterSync::uploadCharacterData(const QDir &dir, const QString &id)
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{
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qCDebug(ASTRA_LOG) << "Uploading" << dir << id;
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QTemporaryDir tempDir;
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auto tempZipPath = tempDir.filePath(QStringLiteral("%1.zip").arg(id));
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KZip *zip = new KZip(tempZipPath);
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zip->setCompression(KZip::DeflateCompression);
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zip->open(QIODevice::WriteOnly);
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QFile gearsetFile(dir.filePath(QStringLiteral("GEARSET.DAT")));
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gearsetFile.open(QFile::ReadOnly);
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zip->writeFile(QStringLiteral("GEARSET.DAT"), gearsetFile.readAll());
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zip->close();
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co_await launcher.syncManager()->uploadedCharacterData(id, tempZipPath);
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// TODO: error handling
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co_return;
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}
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QCoro::Task<void> CharacterSync::downloadCharacterData(const QDir &dir, const QString &id, const QString &contentUri)
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{
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QTemporaryDir tempDir;
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auto tempZipPath = tempDir.filePath(QStringLiteral("%1.zip").arg(id));
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co_await launcher.syncManager()->downloadCharacterData(contentUri, tempZipPath);
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KZip *zip = new KZip(tempZipPath);
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zip->setCompression(KZip::DeflateCompression);
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zip->open(QIODevice::ReadOnly);
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qCDebug(ASTRA_LOG) << "contents:" << zip->directory()->entries();
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zip->directory()->file(QStringLiteral("GEARSET.DAT"))->copyTo(dir.absolutePath());
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qCDebug(ASTRA_LOG) << "Extracted character data!";
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zip->close();
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co_return;
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}
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#include "moc_charactersync.cpp"
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