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Fix various typos
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parent
377f10408c
commit
0041b53e3f
9 changed files with 13 additions and 13 deletions
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@ -9,7 +9,7 @@ plugins!
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* Wine Support: Handles launching Wine for you.
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* Dalamud Support: You can use Dalamud plugins out of the box!
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* Multiple Profiles: Customizable per-profile settings for users that need multiple game installs.
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* Multiple Profiles: Customizable per-profile settings for users that need multiple game installations.
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* Encrypted Arguments: Game arguments are encrypted out of the box, and is as secure as other launchers.
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* Secure Password Storage: Login information is encrypted using your system keychain and is never stored plain-text.
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* Game Patching Support: Can patch the game without the need to boot into the official launcher.
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@ -45,7 +45,7 @@ QCoro::Task<bool> CharacterSync::sync(const bool initialSync)
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Q_EMIT launcher.stageChanged(i18n("Synchronizing character data..."));
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// On game boot, check if we need the lock. Otherwise break it when we clean up.
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// On game boot, check if we need the lock. Otherwise, break it when we clean up.
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if (initialSync) {
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if (const auto hostname = co_await syncManager->checkLock(); hostname.has_value()) {
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// Don't warn about our own failures
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@ -94,7 +94,7 @@ void LauncherCore::login(Profile *profile, const QString &username, const QStrin
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const auto loginInformation = new LoginInformation(this);
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loginInformation->profile = profile;
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// Benchmark never has to login, of course
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// Benchmark never has to log in, of course
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if (!profile->config()->isBenchmark()) {
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loginInformation->username = username;
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loginInformation->password = password;
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@ -65,7 +65,7 @@ QCoro::Task<bool> Patcher::patch(const physis_PatchList &patchList)
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co_return false;
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}
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// If we do, we want to make sure we have enough space for all of the repositories we download
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// If we do, we want to make sure we have enough space for all the repositories we download
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QMap<QString, int64_t> repositorySizes;
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for (int i = 0; i < patchList.num_entries; i++) {
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// Record the largest byte size for the repository
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@ -103,7 +103,7 @@ QCoro::Task<bool> Patcher::patch(const physis_PatchList &patchList)
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const int ourIndex = patchIndex++;
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const QString filename = QStringLiteral("%1.patch").arg(QLatin1String(patch.version));
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const QString tempFilename = QStringLiteral("%1.patch~").arg(QLatin1String(patch.version)); // tilde afterwards to hide it easily
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const QString tempFilename = QStringLiteral("%1.patch~").arg(QLatin1String(patch.version)); // tilde afterward to hide it easily
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const QString repository = Utility::repositoryFromPatchUrl(QLatin1String(patch.url));
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const QDir repositoryDir = m_patchesDir.absoluteFilePath(repository);
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@ -153,7 +153,7 @@ QCoro::Task<bool> Patcher::patch(const physis_PatchList &patchList)
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});
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connect(patchReply, &QNetworkReply::readyRead, this, [this, tempPatchPath, patchReply] {
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// TODO: don't open the file each time we recieve data
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// TODO: don't open the file each time we receive data
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QFile file(tempPatchPath);
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file.open(QIODevice::WriteOnly | QIODevice::Append);
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file.write(patchReply->readAll());
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@ -41,7 +41,7 @@ QCoro::Task<std::optional<LoginAuth>> SquareEnixLogin::login(LoginInformation *i
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m_info = info;
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// First, let's check for boot updates. While not technically required for us, it's needed for later hash checking.
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// It's also a really good idea anyway, in case the official launcher is needed.
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// It's also a good idea anyway, in case the official launcher is needed.
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while (m_lastRunHasPatched) {
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// There seems to be a limitation in their boot patching system.
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// Their server can only give one patch a time, so the boot process must keep trying to patch until
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@ -66,7 +66,7 @@ QCoro::Task<std::optional<LoginAuth>> SquareEnixLogin::login(LoginInformation *i
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co_return std::nullopt;
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}
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// Finally, double check the *world* status to make sure we don't try to log in during maintenance.
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// Finally, double-check the *world* status to make sure we don't try to log in during maintenance.
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// Doing it late here ensures we handle cases where the patch is available during maintenance (like during expansion launches)
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// but stops before trying to log in when you're not supposed to.
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if (!co_await checkGateStatus()) {
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@ -107,7 +107,7 @@ QCoro::Task<bool> SquareEnixLogin::checkGateStatus() const
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const QJsonDocument document = QJsonDocument::fromJson(reply->readAll());
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if (document.isEmpty()) {
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Q_EMIT m_launcher.loginError(i18n("An error occured when checking login gate status:\n\n%1", reply->errorString()));
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Q_EMIT m_launcher.loginError(i18n("An error occurred when checking login gate status:\n\n%1", reply->errorString()));
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co_return false;
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}
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@ -87,7 +87,7 @@ Kirigami.Page {
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}
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function onDalamudError(message: string): void {
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dalamudErrorDialog.subtitle = i18n("An error occured while updating Dalamud:\n\n%1.\n\nWould you like to disable Dalamud?", message);
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dalamudErrorDialog.subtitle = i18n("An error occurred while updating Dalamud:\n\n%1.\n\nWould you like to disable Dalamud?", message);
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dalamudErrorDialog.open();
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}
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}
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@ -288,7 +288,7 @@ FormCard.FormCardPage {
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visible: LauncherCore.config.showDevTools
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text: i18n("Injection Method")
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description: "It shouldn't be nessecary to change this setting, unless you're running into issues injecting Dalamud."
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description: "It shouldn't be necessary to change this setting, unless you're running into issues injecting Dalamud."
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model: ["Entrypoint", "DLL Injection"]
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currentIndex: page.profile.config.dalamudInjectMethod
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onCurrentIndexChanged: page.profile.config.dalamudInjectMethod = currentIndex
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@ -39,7 +39,7 @@ Kirigami.Page {
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target: page.benchmarkInstaller
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function onInstallFinished(): void {
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// Prevents it from failing to push the page if the install happens too quickly.
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// Prevents it from failing to push the page if the installation happens too quickly.
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Qt.callLater(() => applicationWindow().checkSetup());
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}
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@ -39,7 +39,7 @@ Kirigami.Page {
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target: page.gameInstaller
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function onInstallFinished(): void {
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// Prevents it from failing to push the page if the install happens too quickly.
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// Prevents it from failing to push the page if the installation happens too quickly.
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Qt.callLater(() => applicationWindow().checkSetup());
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}
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