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When running on the Steam Deck, launcher mode is now handled
Steamworks recommends not using launchers on the Deck, but it has a special mode that specifically enables a KB/M layout to assist - we now enable that before launching the game.
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3 changed files with 24 additions and 2 deletions
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@ -4,5 +4,9 @@ class LauncherCore;
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class SteamAPI {
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class SteamAPI {
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public:
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public:
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SteamAPI(LauncherCore& core);
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explicit SteamAPI(LauncherCore& core);
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void setLauncherMode(bool isLauncher);
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bool isDeck() const;
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};
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};
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@ -58,6 +58,8 @@ void LauncherCore::buildRequest(const ProfileSettings& settings, QNetworkRequest
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}
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}
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void LauncherCore::launchGame(const ProfileSettings& profile, const LoginAuth& auth) {
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void LauncherCore::launchGame(const ProfileSettings& profile, const LoginAuth& auth) {
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steamApi->setLauncherMode(false);
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#ifdef ENABLE_WATCHDOG
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#ifdef ENABLE_WATCHDOG
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if (profile.enableWatchdog) {
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if (profile.enableWatchdog) {
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watchdog->launchGame(profile, auth);
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watchdog->launchGame(profile, auth);
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@ -486,6 +488,8 @@ LauncherCore::LauncherCore(bool isSteam)
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#endif
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#endif
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readInitialInformation();
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readInitialInformation();
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steamApi->setLauncherMode(true);
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}
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}
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ProfileSettings& LauncherCore::getProfile(int index) {
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ProfileSettings& LauncherCore::getProfile(int index) {
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@ -18,3 +18,17 @@ SteamAPI::SteamAPI(LauncherCore& core) {
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}
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}
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#endif
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#endif
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}
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}
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void SteamAPI::setLauncherMode(bool isLauncher) {
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#ifdef ENABLE_STEAM
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SteamUtils()->SetGameLauncherMode(isLauncher);
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#endif
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}
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bool SteamAPI::isDeck() const {
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#ifdef ENABLE_STEAM
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return SteamUtils()->IsSteamRunningOnSteamDeck();
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#else
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return false;
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#endif
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}
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