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Ignore OCR errors in Watchdog
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1 changed files with 4 additions and 0 deletions
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@ -138,6 +138,10 @@ void Watchdog::launchGame(const ProfileSettings &settings, LoginAuth auth) {
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} else {
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} else {
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auto result = parser->parseImage(qimageFromXImage(image));
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auto result = parser->parseImage(qimageFromXImage(image));
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if (result != lastResult) {
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if (result != lastResult) {
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// skip OCR errors (TODO: should be handled by GameParser itself)
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if(result.state == ScreenState::InLoginQueue && result.playersInQueue == 0)
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return;
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switch (result.state) {
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switch (result.state) {
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case ScreenState::InLoginQueue: {
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case ScreenState::InLoginQueue: {
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icon->showMessage("Watchdog",
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icon->showMessage("Watchdog",
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