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Add option to close automatically when game is launched

This commit is contained in:
Joshua Goins 2022-02-24 09:10:00 -05:00
parent d10525a24f
commit 5e1fc20276
5 changed files with 294 additions and 217 deletions

View file

@ -197,7 +197,14 @@ void LauncherCore::launchGame(const ProfileSettings& profile, const LoginAuth au
arguments.append(argJoined);
}
connect(gameProcess, QOverload<int, QProcess::ExitStatus>::of(&QProcess::finished),
[=](int exitCode, QProcess::ExitStatus exitStatus){
gameClosed();
});
launchExecutable(profile, gameProcess, arguments);
successfulLaunch();
}
void LauncherCore::launchExecutable(const ProfileSettings& profile, const QStringList args) {
@ -269,6 +276,8 @@ QString LauncherCore::readVersion(QString path) {
void LauncherCore::readInitialInformation() {
defaultProfileIndex = settings.value("defaultProfile", 0).toInt();
appSettings.closeWhenLaunched = settings.value("closeWhenLaunched", true).toBool();
gamescopeAvailable = checkIfInPath("gamescope");
gamemodeAvailable = checkIfInPath("gamemoderun");
@ -512,6 +521,7 @@ int LauncherCore::deleteProfile(QString name) {
void LauncherCore::saveSettings() {
settings.setValue("defaultProfile", defaultProfileIndex);
settings.setValue("closeWhenLaunched", appSettings.closeWhenLaunched);
for(int i = 0; i < profileSettings.size(); i++) {
const auto& profile = profileSettings[i];

View file

@ -57,6 +57,10 @@ struct ProfileSettings {
bool useSteam = false;
};
struct AppSettings {
bool closeWhenLaunched = true;
};
struct LoginInformation {
const ProfileSettings* settings = nullptr;
@ -112,9 +116,13 @@ public:
bool gamescopeAvailable = false;
bool gamemodeAvailable = false;
AppSettings appSettings;
int defaultProfileIndex = 0;
signals:
void settingsChanged();
void successfulLaunch();
void gameClosed();
private:
void readExpansionVersions(ProfileSettings& info, int max);

View file

@ -146,6 +146,15 @@ LauncherWindow::LauncherWindow(LauncherCore& core, QWidget* parent) : QMainWindo
}
});
connect(&core, &LauncherCore::successfulLaunch, [&] {
hide();
});
connect(&core, &LauncherCore::gameClosed, [&] {
if(core.appSettings.closeWhenLaunched)
QCoreApplication::quit();
});
reloadControls();
}

View file

@ -26,308 +26,353 @@ SettingsWindow::SettingsWindow(LauncherWindow& window, LauncherCore& core, QWidg
auto tabWidget = new QTabWidget();
mainLayout->addWidget(tabWidget);
auto profileTabWidget = new QWidget();
tabWidget->addTab(profileTabWidget, "Profiles");
// general tab
{
auto generalTabWidget = new QWidget();
tabWidget->addTab(generalTabWidget, "General");
auto profileLayout = new QGridLayout();
profileTabWidget->setLayout(profileLayout);
auto layout = new QFormLayout();
generalTabWidget->setLayout(layout);
profileWidget = new QListWidget();
profileWidget->addItem("INVALID *DEBUG*");
profileWidget->setCurrentRow(0);
closeWhenLaunched = new QCheckBox("Close Astra when game is launched");
connect(closeWhenLaunched, &QCheckBox::stateChanged, [&](int state) {
core.appSettings.closeWhenLaunched = state;
connect(profileWidget, &QListWidget::currentRowChanged, this, &SettingsWindow::reloadControls);
core.saveSettings();
});
layout->addWidget(closeWhenLaunched);
}
profileLayout->addWidget(profileWidget, 0, 0, 0, 1);
// profile tab
{
auto profileTabWidget = new QWidget();
tabWidget->addTab(profileTabWidget, "Profiles");
auto addProfileButton = new QPushButton("Add Profile");
connect(addProfileButton, &QPushButton::pressed, [=] {
profileWidget->setCurrentRow(this->core.addProfile());
auto profileLayout = new QGridLayout();
profileTabWidget->setLayout(profileLayout);
this->core.saveSettings();
});
profileLayout->addWidget(addProfileButton, 2, 0);
profileWidget = new QListWidget();
profileWidget->addItem("INVALID *DEBUG*");
profileWidget->setCurrentRow(0);
deleteProfileButton = new QPushButton("Delete Profile");
connect(deleteProfileButton, &QPushButton::pressed, [=] {
profileWidget->setCurrentRow(this->core.deleteProfile(getCurrentProfile().name));
connect(profileWidget, &QListWidget::currentRowChanged, this,
&SettingsWindow::reloadControls);
this->core.saveSettings();
});
profileLayout->addWidget(deleteProfileButton, 3, 0);
profileLayout->addWidget(profileWidget, 0, 0, 0, 1);
nameEdit = new QLineEdit();
connect(nameEdit, &QLineEdit::editingFinished, [=] {
getCurrentProfile().name = nameEdit->text();
auto addProfileButton = new QPushButton("Add Profile");
connect(addProfileButton, &QPushButton::pressed, [=] {
profileWidget->setCurrentRow(this->core.addProfile());
reloadControls();
this->core.saveSettings();
});
profileLayout->addWidget(nameEdit, 0, 1);
this->core.saveSettings();
});
profileLayout->addWidget(addProfileButton, 2, 0);
auto gameBox = new QGroupBox("Game Options");
auto gameBoxLayout = new QFormLayout();
gameBox->setLayout(gameBoxLayout);
deleteProfileButton = new QPushButton("Delete Profile");
connect(deleteProfileButton, &QPushButton::pressed, [=] {
profileWidget->setCurrentRow(
this->core.deleteProfile(getCurrentProfile().name));
profileLayout->addWidget(gameBox, 1, 1);
this->core.saveSettings();
});
profileLayout->addWidget(deleteProfileButton, 3, 0);
directXCombo = new QComboBox();
directXCombo->addItem("DirectX 11");
directXCombo->addItem("DirectX 9");
gameBoxLayout->addRow("DirectX Version", directXCombo);
nameEdit = new QLineEdit();
connect(nameEdit, &QLineEdit::editingFinished, [=] {
getCurrentProfile().name = nameEdit->text();
connect(directXCombo, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), [=](int index) {
getCurrentProfile().useDX9 = directXCombo->currentIndex() == 1;
this->core.saveSettings();
});
reloadControls();
this->core.saveSettings();
});
profileLayout->addWidget(nameEdit, 0, 1);
currentGameDirectory = new QLineEdit();
currentGameDirectory->setReadOnly(true);
gameBoxLayout->addRow("Game Directory", currentGameDirectory);
auto gameBox = new QGroupBox("Game Options");
auto gameBoxLayout = new QFormLayout();
gameBox->setLayout(gameBoxLayout);
auto gameDirButtonLayout = new QHBoxLayout();
auto gameDirButtonContainer = new QWidget();
gameDirButtonContainer->setLayout(gameDirButtonLayout);
gameBoxLayout->addWidget(gameDirButtonContainer);
profileLayout->addWidget(gameBox, 1, 1);
auto selectDirectoryButton = new QPushButton("Select Game Directory");
connect(selectDirectoryButton, &QPushButton::pressed, [this] {
getCurrentProfile().gamePath = QFileDialog::getExistingDirectory(this, "Open Game Directory");
directXCombo = new QComboBox();
directXCombo->addItem("DirectX 11");
directXCombo->addItem("DirectX 9");
gameBoxLayout->addRow("DirectX Version", directXCombo);
this->reloadControls();
this->core.saveSettings();
connect(directXCombo,
static_cast<void (QComboBox::*)(int)>(
&QComboBox::currentIndexChanged),
[=](int index) {
getCurrentProfile().useDX9 =
directXCombo->currentIndex() == 1;
this->core.saveSettings();
});
this->core.readGameVersion();
});
gameDirButtonLayout->addWidget(selectDirectoryButton);
currentGameDirectory = new QLineEdit();
currentGameDirectory->setReadOnly(true);
gameBoxLayout->addRow("Game Directory", currentGameDirectory);
auto gameDirectoryButton = new QPushButton("Open Game Directory");
connect(gameDirectoryButton, &QPushButton::pressed, [this] {
openPath(getCurrentProfile().gamePath);
});
gameDirButtonLayout->addWidget(gameDirectoryButton);
auto gameDirButtonLayout = new QHBoxLayout();
auto gameDirButtonContainer = new QWidget();
gameDirButtonContainer->setLayout(gameDirButtonLayout);
gameBoxLayout->addWidget(gameDirButtonContainer);
auto selectDirectoryButton = new QPushButton("Select Game Directory");
connect(selectDirectoryButton, &QPushButton::pressed, [this] {
getCurrentProfile().gamePath =
QFileDialog::getExistingDirectory(this, "Open Game Directory");
this->reloadControls();
this->core.saveSettings();
this->core.readGameVersion();
});
gameDirButtonLayout->addWidget(selectDirectoryButton);
auto gameDirectoryButton = new QPushButton("Open Game Directory");
connect(gameDirectoryButton, &QPushButton::pressed,
[this] { openPath(getCurrentProfile().gamePath); });
gameDirButtonLayout->addWidget(gameDirectoryButton);
#ifdef ENABLE_WATCHDOG
enableWatchdog = new QCheckBox("Enable Watchdog (X11 only)");
gameBoxLayout->addWidget(enableWatchdog);
enableWatchdog = new QCheckBox("Enable Watchdog (X11 only)");
gameBoxLayout->addWidget(enableWatchdog);
connect(enableWatchdog, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().enableWatchdog = state;
connect(enableWatchdog, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().enableWatchdog = state;
this->core.saveSettings();
});
this->core.saveSettings();
});
#endif
expansionVersionLabel = new QLabel();
gameBoxLayout->addRow("Game Version", expansionVersionLabel);
expansionVersionLabel = new QLabel();
gameBoxLayout->addRow("Game Version", expansionVersionLabel);
auto loginBox = new QGroupBox("Login Options");
auto loginBoxLayout = new QFormLayout();
loginBox->setLayout(loginBoxLayout);
auto loginBox = new QGroupBox("Login Options");
auto loginBoxLayout = new QFormLayout();
loginBox->setLayout(loginBoxLayout);
profileLayout->addWidget(loginBox, 2, 1);
profileLayout->addWidget(loginBox, 2, 1);
encryptArgumentsBox = new QCheckBox();
connect(encryptArgumentsBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().encryptArguments = encryptArgumentsBox->isChecked();
encryptArgumentsBox = new QCheckBox();
connect(encryptArgumentsBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().encryptArguments =
encryptArgumentsBox->isChecked();
this->core.saveSettings();
});
loginBoxLayout->addRow("Encrypt Game Arguments", encryptArgumentsBox);
this->core.saveSettings();
});
loginBoxLayout->addRow("Encrypt Game Arguments", encryptArgumentsBox);
serverType = new QComboBox();
serverType->insertItem(0, "Square Enix");
serverType->insertItem(1, "Sapphire");
serverType = new QComboBox();
serverType->insertItem(0, "Square Enix");
serverType->insertItem(1, "Sapphire");
connect(serverType, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), [=](int index) {
getCurrentProfile().isSapphire = index == 1;
connect(serverType,
static_cast<void (QComboBox::*)(int)>(
&QComboBox::currentIndexChanged),
[=](int index) {
getCurrentProfile().isSapphire = index == 1;
reloadControls();
this->core.saveSettings();
});
reloadControls();
this->core.saveSettings();
});
loginBoxLayout->addRow("Server Lobby", serverType);
loginBoxLayout->addRow("Server Lobby", serverType);
lobbyServerURL = new QLineEdit();
connect(lobbyServerURL, &QLineEdit::editingFinished, [=] {
getCurrentProfile().lobbyURL = lobbyServerURL->text();
this->core.saveSettings();
});
loginBoxLayout->addRow("Lobby URL", lobbyServerURL);
lobbyServerURL = new QLineEdit();
connect(lobbyServerURL, &QLineEdit::editingFinished, [=] {
getCurrentProfile().lobbyURL = lobbyServerURL->text();
this->core.saveSettings();
});
loginBoxLayout->addRow("Lobby URL", lobbyServerURL);
rememberUsernameBox = new QCheckBox();
connect(rememberUsernameBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().rememberUsername = rememberUsernameBox->isChecked();
rememberUsernameBox = new QCheckBox();
connect(rememberUsernameBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().rememberUsername =
rememberUsernameBox->isChecked();
this->core.saveSettings();
});
loginBoxLayout->addRow("Remember Username?", rememberUsernameBox);
this->core.saveSettings();
});
loginBoxLayout->addRow("Remember Username?", rememberUsernameBox);
rememberPasswordBox = new QCheckBox();
connect(rememberPasswordBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().rememberPassword = rememberPasswordBox->isChecked();
rememberPasswordBox = new QCheckBox();
connect(rememberPasswordBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().rememberPassword =
rememberPasswordBox->isChecked();
this->core.saveSettings();
});
loginBoxLayout->addRow("Remember Password?", rememberPasswordBox);
this->core.saveSettings();
});
loginBoxLayout->addRow("Remember Password?", rememberPasswordBox);
useSteamBox = new QCheckBox();
connect(useSteamBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().useSteam = useSteamBox->isChecked();
useSteamBox = new QCheckBox();
connect(useSteamBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().useSteam = useSteamBox->isChecked();
this->core.saveSettings();
});
loginBoxLayout->addRow("Use Steam?", useSteamBox);
this->core.saveSettings();
});
loginBoxLayout->addRow("Use Steam?", useSteamBox);
#if defined(Q_OS_MAC) || defined(Q_OS_LINUX)
auto wineBox = new QGroupBox("Wine Options");
auto wineBoxLayout = new QFormLayout();
wineBox->setLayout(wineBoxLayout);
auto wineBox = new QGroupBox("Wine Options");
auto wineBoxLayout = new QFormLayout();
wineBox->setLayout(wineBoxLayout);
profileLayout->addWidget(wineBox, 1, 2, 1, 1);
profileLayout->addWidget(wineBox, 1, 2, 1, 1);
winePathLabel = new QLineEdit();
winePathLabel->setReadOnly(true);
wineBoxLayout->addRow("Wine Executable", winePathLabel);
winePathLabel = new QLineEdit();
winePathLabel->setReadOnly(true);
wineBoxLayout->addRow("Wine Executable", winePathLabel);
wineVersionCombo = new QComboBox();
wineVersionCombo = new QComboBox();
#if defined(Q_OS_MAC)
wineVersionCombo->insertItem(2, "FFXIV Built-In");
wineVersionCombo->insertItem(2, "FFXIV Built-In");
#endif
wineVersionCombo->insertItem(0, "System Wine");
wineVersionCombo->insertItem(1, "Custom Path...");
wineVersionCombo->insertItem(0, "System Wine");
wineVersionCombo->insertItem(1, "Custom Path...");
wineBoxLayout->addWidget(wineVersionCombo);
wineBoxLayout->addWidget(wineVersionCombo);
selectWineButton = new QPushButton("Select Wine Executable");
wineBoxLayout->addWidget(selectWineButton);
selectWineButton = new QPushButton("Select Wine Executable");
wineBoxLayout->addWidget(selectWineButton);
connect(wineVersionCombo, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), [this](int index) {
getCurrentProfile().wineVersion = index;
connect(wineVersionCombo,
static_cast<void (QComboBox::*)(int)>(
&QComboBox::currentIndexChanged),
[this](int index) {
getCurrentProfile().wineVersion = index;
this->core.readWineInfo(getCurrentProfile());
this->core.saveSettings();
this->reloadControls();
});
this->core.readWineInfo(getCurrentProfile());
this->core.saveSettings();
this->reloadControls();
});
connect(selectWineButton, &QPushButton::pressed, [this] {
getCurrentProfile().winePath = QFileDialog::getOpenFileName(this, "Open Wine Executable");
connect(selectWineButton, &QPushButton::pressed, [this] {
getCurrentProfile().winePath =
QFileDialog::getOpenFileName(this, "Open Wine Executable");
this->core.saveSettings();
this->reloadControls();
});
this->core.saveSettings();
this->reloadControls();
});
winePrefixDirectory = new QLineEdit();
winePrefixDirectory->setReadOnly(true);
wineBoxLayout->addRow("Wine Prefix", winePrefixDirectory);
winePrefixDirectory = new QLineEdit();
winePrefixDirectory->setReadOnly(true);
wineBoxLayout->addRow("Wine Prefix", winePrefixDirectory);
auto winePrefixButtonLayout = new QHBoxLayout();
auto winePrefixButtonContainer = new QWidget();
winePrefixButtonContainer->setLayout(winePrefixButtonLayout);
wineBoxLayout->addWidget(winePrefixButtonContainer);
auto winePrefixButtonLayout = new QHBoxLayout();
auto winePrefixButtonContainer = new QWidget();
winePrefixButtonContainer->setLayout(winePrefixButtonLayout);
wineBoxLayout->addWidget(winePrefixButtonContainer);
auto selectPrefixButton = new QPushButton("Select Wine Prefix");
connect(selectPrefixButton, &QPushButton::pressed, [this] {
getCurrentProfile().winePrefixPath = QFileDialog::getExistingDirectory(this, "Open Wine Prefix");
auto selectPrefixButton = new QPushButton("Select Wine Prefix");
connect(selectPrefixButton, &QPushButton::pressed, [this] {
getCurrentProfile().winePrefixPath =
QFileDialog::getExistingDirectory(this, "Open Wine Prefix");
this->core.saveSettings();
this->reloadControls();
});
winePrefixButtonLayout->addWidget(selectPrefixButton);
this->core.saveSettings();
this->reloadControls();
});
winePrefixButtonLayout->addWidget(selectPrefixButton);
auto openPrefixButton = new QPushButton("Open Wine Prefix");
connect(openPrefixButton, &QPushButton::pressed, [this] {
openPath(getCurrentProfile().winePrefixPath);
});
winePrefixButtonLayout->addWidget(openPrefixButton);
auto openPrefixButton = new QPushButton("Open Wine Prefix");
connect(openPrefixButton, &QPushButton::pressed,
[this] { openPath(getCurrentProfile().winePrefixPath); });
winePrefixButtonLayout->addWidget(openPrefixButton);
auto enableDXVKhud = new QCheckBox("Enable DXVK HUD");
wineBoxLayout->addRow("Wine Tweaks", enableDXVKhud);
auto enableDXVKhud = new QCheckBox("Enable DXVK HUD");
wineBoxLayout->addRow("Wine Tweaks", enableDXVKhud);
connect(enableDXVKhud, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().enableDXVKhud = state;
this->core.settings.setValue("enableDXVKhud", static_cast<bool>(state));
});
connect(enableDXVKhud, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().enableDXVKhud = state;
this->core.settings.setValue("enableDXVKhud",
static_cast<bool>(state));
});
#endif
#if defined(Q_OS_LINUX)
useEsync = new QCheckBox("Use Better Sync Primitives (Esync, Fsync, and Futex2)");
wineBoxLayout->addWidget(useEsync);
useEsync = new QCheckBox(
"Use Better Sync Primitives (Esync, Fsync, and Futex2)");
wineBoxLayout->addWidget(useEsync);
auto esyncLabel = new QPushButton("?");
connect(esyncLabel, &QPushButton::pressed, [esyncLabel] {
QToolTip::showText(esyncLabel->mapToGlobal(QPoint()), "This may improve game performance, but requires a Wine and kernel with the patches included.");
});
wineBoxLayout->addWidget(esyncLabel);
auto esyncLabel = new QPushButton("?");
connect(esyncLabel, &QPushButton::pressed, [esyncLabel] {
QToolTip::showText(
esyncLabel->mapToGlobal(QPoint()),
"This may improve game performance, but requires a Wine and kernel with the patches included.");
});
wineBoxLayout->addWidget(esyncLabel);
connect(useEsync, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().useEsync = state;
connect(useEsync, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().useEsync = state;
this->core.saveSettings();
});
this->core.saveSettings();
});
useGamescope = new QCheckBox("Use Gamescope");
wineBoxLayout->addWidget(useGamescope);
useGamescope = new QCheckBox("Use Gamescope");
wineBoxLayout->addWidget(useGamescope);
auto gamescopeButtonLayout = new QHBoxLayout();
auto gamescopeButtonContainer = new QWidget();
gamescopeButtonContainer->setLayout(gamescopeButtonLayout);
wineBoxLayout->addWidget(gamescopeButtonContainer);
auto gamescopeButtonLayout = new QHBoxLayout();
auto gamescopeButtonContainer = new QWidget();
gamescopeButtonContainer->setLayout(gamescopeButtonLayout);
wineBoxLayout->addWidget(gamescopeButtonContainer);
auto gamescopeLabel = new QPushButton("?");
connect(gamescopeLabel, &QPushButton::pressed, [gamescopeLabel] {
QToolTip::showText(gamescopeLabel->mapToGlobal(QPoint()), "Use the micro-compositor compositor that uses Wayland and XWayland to create a nested session.\nIf you primarily use fullscreen mode, this may improve input handling especially on Wayland.");
});
gamescopeButtonLayout->addWidget(gamescopeLabel);
auto gamescopeLabel = new QPushButton("?");
connect(gamescopeLabel, &QPushButton::pressed, [gamescopeLabel] {
QToolTip::showText(
gamescopeLabel->mapToGlobal(QPoint()),
"Use the micro-compositor compositor that uses Wayland and XWayland to create a nested session.\nIf you primarily use fullscreen mode, this may improve input handling especially on Wayland.");
});
gamescopeButtonLayout->addWidget(gamescopeLabel);
configureGamescopeButton = new QPushButton("Configure...");
connect(configureGamescopeButton, &QPushButton::pressed, [&] {
auto gamescopeSettingsWindow = new GamescopeSettingsWindow(getCurrentProfile(), this->core, this);
gamescopeSettingsWindow->show();
});
gamescopeButtonLayout->addWidget(configureGamescopeButton);
configureGamescopeButton = new QPushButton("Configure...");
connect(configureGamescopeButton, &QPushButton::pressed, [&] {
auto gamescopeSettingsWindow = new GamescopeSettingsWindow(
getCurrentProfile(), this->core, this);
gamescopeSettingsWindow->show();
});
gamescopeButtonLayout->addWidget(configureGamescopeButton);
connect(useGamescope, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().useGamescope = state;
connect(useGamescope, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().useGamescope = state;
this->core.saveSettings();
this->reloadControls();
});
this->core.saveSettings();
this->reloadControls();
});
useGamemode = new QCheckBox("Use GameMode");
wineBoxLayout->addWidget(useGamemode);
useGamemode = new QCheckBox("Use GameMode");
wineBoxLayout->addWidget(useGamemode);
auto gamemodeLabel = new QPushButton("?");
connect(gamemodeLabel, &QPushButton::pressed, [gamemodeLabel] {
QToolTip::showText(gamemodeLabel->mapToGlobal(QPoint()), "A special game performance enhancer, which automatically tunes your CPU scheduler among other things. This may improve game performance.");
});
wineBoxLayout->addWidget(gamemodeLabel);
auto gamemodeLabel = new QPushButton("?");
connect(gamemodeLabel, &QPushButton::pressed, [gamemodeLabel] {
QToolTip::showText(
gamemodeLabel->mapToGlobal(QPoint()),
"A special game performance enhancer, which automatically tunes your CPU scheduler among other things. This may improve game performance.");
});
wineBoxLayout->addWidget(gamemodeLabel);
connect(useGamemode, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().useGamemode = state;
connect(useGamemode, &QCheckBox::stateChanged, [this](int state) {
getCurrentProfile().useGamemode = state;
this->core.saveSettings();
});
this->core.saveSettings();
});
#endif
auto dalamudBox = new QGroupBox("Dalamud Options");
auto dalamudBoxLayout = new QFormLayout();
dalamudBox->setLayout(dalamudBoxLayout);
auto dalamudBox = new QGroupBox("Dalamud Options");
auto dalamudBoxLayout = new QFormLayout();
dalamudBox->setLayout(dalamudBoxLayout);
profileLayout->addWidget(dalamudBox, 2, 2, 1, 1);
profileLayout->addWidget(dalamudBox, 2, 2, 1, 1);
enableDalamudBox = new QCheckBox();
connect(enableDalamudBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().enableDalamud = enableDalamudBox->isChecked();
enableDalamudBox = new QCheckBox();
connect(enableDalamudBox, &QCheckBox::stateChanged, [=](int) {
getCurrentProfile().enableDalamud = enableDalamudBox->isChecked();
this->core.saveSettings();
});
dalamudBoxLayout->addRow("Enable Dalamud Injection", enableDalamudBox);
this->core.saveSettings();
});
dalamudBoxLayout->addRow("Enable Dalamud Injection", enableDalamudBox);
dalamudVersionLabel = new QLabel();
dalamudBoxLayout->addRow("Dalamud Version", dalamudVersionLabel);
dalamudVersionLabel = new QLabel();
dalamudBoxLayout->addRow("Dalamud Version", dalamudVersionLabel);
}
reloadControls();
}
@ -347,6 +392,8 @@ void SettingsWindow::reloadControls() {
}
profileWidget->setCurrentRow(oldRow);
closeWhenLaunched->setChecked(core.appSettings.closeWhenLaunched);
// deleting the main profile is unsupported behavior
deleteProfileButton->setEnabled(core.profileList().size() > 1);

View file

@ -26,6 +26,9 @@ private:
QListWidget* profileWidget = nullptr;
QPushButton* deleteProfileButton = nullptr;
// general
QCheckBox* closeWhenLaunched = nullptr;
// game
QLineEdit* nameEdit = nullptr;
QComboBox* directXCombo = nullptr;