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https://github.com/redstrate/Astra.git
synced 2025-04-22 20:47:45 +00:00
Move a lot of buttons in profile settings into a nice horizontal layout
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parent
ba5de2a3cf
commit
73ef1c87e2
1 changed files with 21 additions and 6 deletions
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@ -76,6 +76,11 @@ SettingsWindow::SettingsWindow(LauncherWindow& window, LauncherCore& core, QWidg
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currentGameDirectory->setReadOnly(true);
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currentGameDirectory->setReadOnly(true);
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gameBoxLayout->addRow("Game Directory", currentGameDirectory);
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gameBoxLayout->addRow("Game Directory", currentGameDirectory);
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auto gameDirButtonLayout = new QHBoxLayout();
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auto gameDirButtonContainer = new QWidget();
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gameDirButtonContainer->setLayout(gameDirButtonLayout);
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gameBoxLayout->addWidget(gameDirButtonContainer);
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auto selectDirectoryButton = new QPushButton("Select Game Directory");
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auto selectDirectoryButton = new QPushButton("Select Game Directory");
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connect(selectDirectoryButton, &QPushButton::pressed, [this] {
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connect(selectDirectoryButton, &QPushButton::pressed, [this] {
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getCurrentProfile().gamePath = QFileDialog::getExistingDirectory(this, "Open Game Directory");
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getCurrentProfile().gamePath = QFileDialog::getExistingDirectory(this, "Open Game Directory");
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@ -85,13 +90,13 @@ SettingsWindow::SettingsWindow(LauncherWindow& window, LauncherCore& core, QWidg
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this->core.readGameVersion();
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this->core.readGameVersion();
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});
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});
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gameBoxLayout->addWidget(selectDirectoryButton);
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gameDirButtonLayout->addWidget(selectDirectoryButton);
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auto gameDirectoryButton = new QPushButton("Open Game Directory");
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auto gameDirectoryButton = new QPushButton("Open Game Directory");
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connect(gameDirectoryButton, &QPushButton::pressed, [this] {
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connect(gameDirectoryButton, &QPushButton::pressed, [this] {
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openPath(getCurrentProfile().gamePath);
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openPath(getCurrentProfile().gamePath);
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});
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});
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gameBoxLayout->addWidget(gameDirectoryButton);
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gameDirButtonLayout->addWidget(gameDirectoryButton);
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#ifdef ENABLE_WATCHDOG
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#ifdef ENABLE_WATCHDOG
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enableWatchdog = new QCheckBox("Enable Watchdog (X11 only)");
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enableWatchdog = new QCheckBox("Enable Watchdog (X11 only)");
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@ -209,6 +214,11 @@ SettingsWindow::SettingsWindow(LauncherWindow& window, LauncherCore& core, QWidg
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winePrefixDirectory->setReadOnly(true);
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winePrefixDirectory->setReadOnly(true);
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wineBoxLayout->addRow("Wine Prefix", winePrefixDirectory);
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wineBoxLayout->addRow("Wine Prefix", winePrefixDirectory);
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auto winePrefixButtonLayout = new QHBoxLayout();
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auto winePrefixButtonContainer = new QWidget();
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winePrefixButtonContainer->setLayout(winePrefixButtonLayout);
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wineBoxLayout->addWidget(winePrefixButtonContainer);
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auto selectPrefixButton = new QPushButton("Select Wine Prefix");
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auto selectPrefixButton = new QPushButton("Select Wine Prefix");
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connect(selectPrefixButton, &QPushButton::pressed, [this] {
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connect(selectPrefixButton, &QPushButton::pressed, [this] {
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getCurrentProfile().winePrefixPath = QFileDialog::getExistingDirectory(this, "Open Wine Prefix");
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getCurrentProfile().winePrefixPath = QFileDialog::getExistingDirectory(this, "Open Wine Prefix");
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@ -216,13 +226,13 @@ SettingsWindow::SettingsWindow(LauncherWindow& window, LauncherCore& core, QWidg
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this->core.saveSettings();
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this->core.saveSettings();
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this->reloadControls();
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this->reloadControls();
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});
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});
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wineBoxLayout->addWidget(selectPrefixButton);
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winePrefixButtonLayout->addWidget(selectPrefixButton);
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auto openPrefixButton = new QPushButton("Open Wine Prefix");
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auto openPrefixButton = new QPushButton("Open Wine Prefix");
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connect(openPrefixButton, &QPushButton::pressed, [this] {
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connect(openPrefixButton, &QPushButton::pressed, [this] {
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openPath(getCurrentProfile().winePrefixPath);
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openPath(getCurrentProfile().winePrefixPath);
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});
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});
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wineBoxLayout->addWidget(openPrefixButton);
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winePrefixButtonLayout->addWidget(openPrefixButton);
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auto enableDXVKhud = new QCheckBox("Enable DXVK HUD");
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auto enableDXVKhud = new QCheckBox("Enable DXVK HUD");
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wineBoxLayout->addRow("Wine Tweaks", enableDXVKhud);
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wineBoxLayout->addRow("Wine Tweaks", enableDXVKhud);
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@ -252,18 +262,23 @@ SettingsWindow::SettingsWindow(LauncherWindow& window, LauncherCore& core, QWidg
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useGamescope = new QCheckBox("Use Gamescope");
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useGamescope = new QCheckBox("Use Gamescope");
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wineBoxLayout->addWidget(useGamescope);
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wineBoxLayout->addWidget(useGamescope);
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auto gamescopeButtonLayout = new QHBoxLayout();
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auto gamescopeButtonContainer = new QWidget();
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gamescopeButtonContainer->setLayout(gamescopeButtonLayout);
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wineBoxLayout->addWidget(gamescopeButtonContainer);
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auto gamescopeLabel = new QPushButton("?");
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auto gamescopeLabel = new QPushButton("?");
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connect(gamescopeLabel, &QPushButton::pressed, [gamescopeLabel] {
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connect(gamescopeLabel, &QPushButton::pressed, [gamescopeLabel] {
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QToolTip::showText(gamescopeLabel->mapToGlobal(QPoint()), "Use the SteamOS compositor that uses Wayland.\nIf you are experiencing input issues on XWayland, try this option if you have it installed.");
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QToolTip::showText(gamescopeLabel->mapToGlobal(QPoint()), "Use the SteamOS compositor that uses Wayland.\nIf you are experiencing input issues on XWayland, try this option if you have it installed.");
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});
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});
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wineBoxLayout->addWidget(gamescopeLabel);
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gamescopeButtonLayout->addWidget(gamescopeLabel);
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auto gamescopeCfg = new QPushButton("Configure...");
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auto gamescopeCfg = new QPushButton("Configure...");
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connect(gamescopeCfg, &QPushButton::pressed, [&] {
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connect(gamescopeCfg, &QPushButton::pressed, [&] {
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auto gamescopeSettingsWindow = new GamescopeSettingsWindow(getCurrentProfile(), this);
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auto gamescopeSettingsWindow = new GamescopeSettingsWindow(getCurrentProfile(), this);
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gamescopeSettingsWindow->show();
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gamescopeSettingsWindow->show();
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});
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});
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wineBoxLayout->addWidget(gamescopeCfg);
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gamescopeButtonLayout->addWidget(gamescopeCfg);
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connect(useGamescope, &QCheckBox::stateChanged, [this](int state) {
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connect(useGamescope, &QCheckBox::stateChanged, [this](int state) {
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getCurrentProfile().useGamescope = state;
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getCurrentProfile().useGamescope = state;
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