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Remove GameParser class
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2 changed files with 0 additions and 127 deletions
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QImage>
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#include <leptonica/allheaders.h>
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#include <tesseract/baseapi.h>
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enum class ScreenState { Splash, LobbyError, WorldFull, ConnectingToDataCenter, EnteredTitleScreen, InLoginQueue };
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struct GameParseResult {
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ScreenState state;
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int playersInQueue = -1;
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};
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inline bool operator==(const GameParseResult a, const GameParseResult b)
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{
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return a.state == b.state && a.playersInQueue == b.playersInQueue;
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}
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inline bool operator!=(const GameParseResult a, const GameParseResult b)
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{
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return !(a == b);
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}
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class GameParser
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{
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public:
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GameParser();
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~GameParser();
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GameParseResult parseImage(QImage image);
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private:
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tesseract::TessBaseAPI *api;
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};
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// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "gameparser.h"
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#include <QBuffer>
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#include <QDebug>
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#include <QRegularExpression>
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GameParser::GameParser()
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{
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api = new tesseract::TessBaseAPI();
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if (api->Init(nullptr, "eng")) {
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qDebug() << "Could not initialize tesseract!";
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return;
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}
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api->SetPageSegMode(tesseract::PageSegMode::PSM_SINGLE_BLOCK);
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}
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GameParser::~GameParser()
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{
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api->End();
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delete api;
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}
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GameParseResult GameParser::parseImage(QImage img)
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{
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QBuffer buf;
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img = img.convertToFormat(QImage::Format_Grayscale8);
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img.save(&buf, "PNG", 100);
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Pix *image = pixReadMem((const l_uint8 *)buf.data().data(), buf.size());
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api->SetImage(image);
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api->SetSourceResolution(300);
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const QString text = api->GetUTF8Text();
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// TODO: clean up these names
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const bool hasWorldFullText = text.contains("This World is currently full.") || text.contains("Players in queue");
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const bool hasLobbyErrorText = text.contains("The lobby server connection has encountered an error.");
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const bool hasCONFIGURATIONText = text.contains("CONFIGURATION") || text.contains("ONLINE");
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const bool hasConnectingToData = text.contains("Connecting to data center");
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const bool worldTotallyFull = text.contains("3001");
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if (hasLobbyErrorText) {
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qDebug() << "LOBBY ERROR";
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return {ScreenState::LobbyError, -1};
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} else {
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if (worldTotallyFull) {
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qDebug() << "TOTALLY FULL WORLD (CLOSED BY SQENIX)";
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return {ScreenState::WorldFull, -1};
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} else {
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if (hasConnectingToData) {
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qDebug() << "CONNECTING TO DATA CENTER";
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return {ScreenState::ConnectingToDataCenter, -1};
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} else {
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if (hasWorldFullText) {
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qDebug() << "FULL WORLD";
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// attempt to extract number of players in queue
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QRegularExpression exp("(?:Players in queue: )([\\d|,]*)");
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auto match = exp.match(text);
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if (match.isValid()) {
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return {ScreenState::InLoginQueue, match.captured(1).remove(',').toInt()};
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}
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return {ScreenState::InLoginQueue, -1};
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} else {
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if (hasCONFIGURATIONText) {
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qDebug() << "TITLE SCREEN";
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return {ScreenState::EnteredTitleScreen, -1};
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}
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}
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}
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}
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}
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// TODO: figure out how to properly clear tesseract data
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api->Clear();
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api->ClearAdaptiveClassifier();
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return {ScreenState::Splash, -1};
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}
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