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3 commits

Author SHA1 Message Date
807cf0e062 Improve character sync error handling, and the sync itself
Ported from libQuotient's invokeLogin to our own custom one, so we can
avoid the initial sync until login. Then, make sure we find the room
*after* the sync, not before it.

Also since I wiped the media cache from my server, I hit a crash since
it tried to open an invalid ZIP file. Now we can handle that.
2024-11-09 15:47:34 -05:00
a0da4d02b7 Implement sync locking, and upload data when quitting the game 2024-07-30 21:02:22 -04:00
3ec355e79e WIP Sync 2024-07-30 21:02:22 -04:00