This is to ease the amount of work for me packaging at first, so I can
focus on the actual feature. Once all packages support it, this option
can go away.
This is a design limitation of the Dalamud Injector (at least from how
we use it) because we depend on the child process exiting to be when the
game exists. For vanilla games, this is true but not for Dalamud. Now we
track the PID given to us by Dalamud and use that as an indicator to
when the game exits.
This is needed to properly keep tracked of when the game exists for the
future sync feature.
XIVAPI was kind of unnecessary here, and on top of that it's barely
working nowadays. We can grab the image URL directly from the Lodestone,
cutting out the middleman.
You can now plop your own custom Dalamud installation into a "local"
folder under %APPDATA\dalamud and Astra will use it without question. It
won't update it or perform any game version checks.
This stops it from trying to launch even though goatcorp said no. The
check is basic but should allow Dawntrail and future expansions to work
without having to toggle Dalamud off manually.
This uses the same profile system as the regular game, and can be used
to download the current benchmark (currently hardcoded, to be fixed
later.) Or as always, install it offline from an existing zip.
This removes the separate "download new game" page and rolls in into the
main profile setup. Also adds a feature to install the game from an
existing executable, in the event the official servers are down or
missing. Also shifts around some of the buttons and text.
Now there is more visible and consistent information such as the number
of patches and how far you're into the patching process. It's harder to
close or quit the window while patching to prevent errors, and
installing patches no longer freezes the window.
And fixes an issue where the boot component would never properly update.