This uses the same profile system as the regular game, and can be used
to download the current benchmark (currently hardcoded, to be fixed
later.) Or as always, install it offline from an existing zip.
This removes the separate "download new game" page and rolls in into the
main profile setup. Also adds a feature to install the game from an
existing executable, in the event the official servers are down or
missing. Also shifts around some of the buttons and text.
Now there is more visible and consistent information such as the number
of patches and how far you're into the patching process. It's harder to
close or quit the window while patching to prevent errors, and
installing patches no longer freezes the window.
And fixes an issue where the boot component would never properly update.
The old pre-async login system (especially SE's) was this weird mess
and it wasn't clear what data was flowing where, etc. Now it's a flat
function with comments and a bit better logging.
This improves the flow drastically, first by porting it from MobileForm
to FormCard. Next, it fixes some of the annoying bugs such as the
profile not switching properly when adding a new profile. Selecting an
existing game path is now possible, and it's less likely you can enter
in invalid account credentials. The overall look and behavior of some
of the pages is improved.
In the rare situation where the goatcorp servers are offline, they
shouldn't prevent a profile from launching. This adds an option to
quickly disable Dalamud if needed.
Astra's own logs are now stored in a rotating log, the default message
format is improved. The client and DXVK now dump their logs in the same
place instead of in the game directory.
Now the asset updating process is parallelized (especially asset file
downloading). There's less wasteful usage of the patcher and game
version reading when no patches need to be installed.