This fixes a couple of issues, such as Sapphire login breaking. This
also makes it possible to wait out the login gate, instead of having
to restart the launcher. The gate status check is also moved to the
squareboot class for now.
Now it properly "slideshows" just like the real client, instead of being
a static image like it was before. The banners are now clickable, but
there's still a bug causing the controls to be reloaded twice on startup
- delaying the first animation.
Square Enix detects your platform as "macOS" when it detects Wine DLL
exports (only on the 64-bit launcher apparently), so if you have a
Windows license selected Astra will automatically add
the relevant registry key for you now.
If you still want to take advantage of your macOS license, you'll still
be able to play by selecting "macOS" as your license in your settings.
There's a new "Game" menu where you can install the game if you
missed the initial prompt on start-up.
If you have XIV on Mac (a fellow XIV launcher) installed, you
now have the option of using their wine binaries and libraries. There is
more to come in future commits, especially pertaining DXVK and MoltenVK.
Game installation has been fixed for macOS, enabling you to start
updating right away without having to fiddle around with finding the
right installer or app package.
This is useful for users who choose to not use OTP, and the layout
is improved so the field is automatically hidden for Sapphire servers,
which don't support OTP.
The register button is also hidden automatically for Square Enix
accounts, instead of simply disabling the button.
When updating to this new commit, you will download the 1.1.0 release
automatically since we create a new version file.
This commit also fixes a bug where in certain cases the asset updating
process could end early.
The native launcher version is also visible from the settings window!
Now works out of the box on Windows MSVC,
prevents settings crash because of nonexistent Wine options,
and also further improves use-cases where you might not
have all the libraries required to build.
Now Astra can bootstrap a new FFXIV it can't find an existing one. It
doesn't even run the installer, but instead extracts the files from the
installer on the fly using unshield. libxiv is now included to handle
this task.
More progress on support Steam service accounts, make it clear whether
or not you have a expired subscription/terms not accepted. Also add
"Free Trial" as a license type.