This is a design limitation of the Dalamud Injector (at least from how
we use it) because we depend on the child process exiting to be when the
game exists. For vanilla games, this is true but not for Dalamud. Now we
track the PID given to us by Dalamud and use that as an indicator to
when the game exits.
This is needed to properly keep tracked of when the game exists for the
future sync feature.
Astra's own logs are now stored in a rotating log, the default message
format is improved. The client and DXVK now dump their logs in the same
place instead of in the game directory.