#pragma once #include #include #include #include class SapphireLauncher; class SquareLauncher; class SquareBoot; struct LoginInformation { QString username, password, oneTimePassword; }; struct LoginAuth { QString SID; int region = 2; // america? int maxExpansion = 1; // if empty, dont set on the client QString lobbyhost, frontierHost; }; class LauncherWindow : public QMainWindow { Q_OBJECT public: explicit LauncherWindow(QWidget* parent = nullptr); ~LauncherWindow() override; QNetworkAccessManager* mgr; int language = 1; // 1 is english, thats all i know QString gamePath; QString bootVersion, gameVersion; bool useEsync, useGamescope, useGamemode; void launch(const LoginAuth auth); void buildRequest(QNetworkRequest& request); void setSSL(QNetworkRequest& request); QString readVersion(QString path); void readInitialInformation(); QSettings settings; private: SapphireLauncher* sapphireLauncher; SquareBoot* squareBoot; SquareLauncher* squareLauncher; };