#pragma once #include #include #include #include #include #include #include #include class SapphireLauncher; class SquareLauncher; class SquareBoot; struct ProfileSettings { QUuid uuid; QString name; int language = 1; // 1 is english, thats all i know QString gamePath, winePath, winePrefixPath; QString bootVersion, gameVersion; // 0 = system, 1 = custom, 2 = built-in (mac only) // TODO: yes, i know this should be an enum int wineVersion = 0; bool useEsync, useGamescope, useGamemode; bool useDX9 = false; bool enableDXVKhud = false; bool isSapphire = false; QString lobbyURL; bool rememberUsername, rememberPassword; }; struct LoginInformation { QString username, password, oneTimePassword; }; struct LoginAuth { QString SID; int region = 2; // america? int maxExpansion = 1; // if empty, dont set on the client QString lobbyhost, frontierHost; }; class LauncherWindow : public QMainWindow { Q_OBJECT public: explicit LauncherWindow(QWidget* parent = nullptr); ~LauncherWindow() override; QNetworkAccessManager* mgr; ProfileSettings currentProfile() const; ProfileSettings& currentProfile(); ProfileSettings getProfile(int index) const; ProfileSettings& getProfile(int index); int getProfileIndex(QString name); QList profileList() const; int addProfile(); int deleteProfile(QString name); void launchGame(const LoginAuth auth); void launchExecutable(const QStringList args); void buildRequest(QNetworkRequest& request); void setSSL(QNetworkRequest& request); QString readVersion(QString path); void readInitialInformation(); void readGameVersion(); void saveSettings(); QSettings settings; public slots: void reloadControls(); signals: void settingsChanged(); private: bool currentlyReloadingControls = false; SapphireLauncher* sapphireLauncher; SquareBoot* squareBoot; SquareLauncher* squareLauncher; QComboBox* profileSelect; QLineEdit* usernameEdit, *passwordEdit; QLineEdit* otpEdit; QCheckBox* rememberUsernameBox, *rememberPasswordBox; QPushButton* registerButton; QList profileSettings; int defaultProfileIndex = 0; };