# SPDX-FileCopyrightText: 2023 Joshua Goins # SPDX-License-Identifier: CC0-1.0 # See https://gitlab.kitware.com/cmake/cmake/-/issues/20312 set(CMAKE_POLICY_DEFAULT_CMP0077 NEW) set(BUILD_SHARED_LIBS OFF) set(BUILD_TESTS OFF) add_subdirectory(libcotp EXCLUDE_FROM_ALL) find_package(Corrosion REQUIRED) corrosion_import_crate(MANIFEST_PATH ${CMAKE_CURRENT_SOURCE_DIR}/libphysis/Cargo.toml NO_DEFAULT_FEATURES FEATURES game_install visual_data) # FIXME: split visual_data? we only need texture decompression add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libphysis/logger EXCLUDE_FROM_ALL) target_include_directories(physis INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/libphysis/target/public) # We should use the CMake module everywhere once distros update their packages if (WIN32) # FIXME: unshield should include zlib in their upstream cmake find_package(ZLIB REQUIRED) find_package(unshield REQUIRED) target_link_libraries(physis INTERFACE unshield::libunshield) else() find_package(PkgConfig REQUIRED) pkg_check_modules(UNSHIELD REQUIRED IMPORTED_TARGET libunshield) target_link_directories(physis INTERFACE ${UNSHIELD_LIBRARY_DIRS}) target_link_libraries(physis INTERFACE ${UNSHIELD_LIBRARIES}) endif() set(KDSingleApplication_QT6 ON) set(KDSingleApplication_STATIC ON) add_subdirectory(kdsingleapplication EXCLUDE_FROM_ALL)