#pragma once #include #include #include #include #include #include #include class SapphireLauncher; class SquareLauncher; class SquareBoot; class AssetUpdater; class Watchdog; enum class GameLicense { WindowsStandalone, WindowsSteam, macOS }; struct ProfileSettings { QUuid uuid; QString name; // game int language = 1; // 1 is english, thats all i know QString gamePath, winePath, winePrefixPath; QString bootVersion, gameVersion; int installedMaxExpansion = -1; QList expansionVersions; bool enableWatchdog = false; // wine // 0 = system, 1 = custom, 2 = built-in (mac only) // TODO: yes, i know this should be an enum #if defined(Q_OS_MAC) int wineVersion = 2; #else int wineVersion = 0; #endif bool useEsync = false, useGamescope = false, useGamemode = false; bool useDX9 = false; bool enableDXVKhud = false; struct GamescopeOptions { bool fullscreen = true; bool borderless = true; int width = 0; int height = 0; int refreshRate = 0; } gamescope; struct DalamudOptions { bool enabled = false; bool optOutOfMbCollection = false; } dalamud; // login bool encryptArguments = true; bool isSapphire = false; QString lobbyURL; bool rememberUsername = false, rememberPassword = false; GameLicense license = GameLicense::WindowsStandalone; }; struct AppSettings { bool closeWhenLaunched = true; }; struct LoginInformation { const ProfileSettings* settings = nullptr; QString username, password, oneTimePassword; }; struct LoginAuth { QString SID; int region = 2; // america? int maxExpansion = 1; // if empty, dont set on the client QString lobbyhost, frontierHost; }; class LauncherCore : public QObject { Q_OBJECT public: LauncherCore(); ~LauncherCore(); QNetworkAccessManager* mgr; ProfileSettings getProfile(int index) const; ProfileSettings& getProfile(int index); int getProfileIndex(QString name); QList profileList() const; int addProfile(); int deleteProfile(QString name); void launchGame(const ProfileSettings& settings, LoginAuth auth); void launchExecutable(const ProfileSettings& settings, QStringList args); /* * Used for processes that should be wrapped in gamescope, etc. */ void launchGameExecutable(const ProfileSettings& settings, QProcess* process, QStringList args); /* * This just wraps it in wine if needed. */ void launchExecutable(const ProfileSettings& settings, QProcess* process, QStringList args); void buildRequest(QNetworkRequest& request); void setSSL(QNetworkRequest& request); QString readVersion(QString path); void readInitialInformation(); void readGameVersion(); void readWineInfo(ProfileSettings& settings); void saveSettings(); void addUpdateButtons(const ProfileSettings& settings, QMessageBox& messageBox); QSettings settings; SapphireLauncher* sapphireLauncher; SquareBoot* squareBoot; SquareLauncher* squareLauncher; AssetUpdater* assetUpdater; Watchdog* watchdog; bool gamescopeAvailable = false; bool gamemodeAvailable = false; AppSettings appSettings; QString dalamudVersion; int dalamudAssetVersion = -1; QString runtimeVersion; int defaultProfileIndex = 0; signals: void settingsChanged(); void successfulLaunch(); void gameClosed(); private: void readExpansionVersions(ProfileSettings& info, int max); bool checkIfInPath(QString program); QString getDefaultGamePath(); QString getDefaultWinePrefixPath(); int getDefaultWineVersion(); QVector profileSettings; };