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149 lines
3.6 KiB
C++
Executable file
149 lines
3.6 KiB
C++
Executable file
#pragma once
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#include <QMainWindow>
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#include <QNetworkAccessManager>
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#include <QFuture>
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#include <QSettings>
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#include <QUuid>
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#include <QProcess>
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#include <QMessageBox>
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class SapphireLauncher;
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class SquareLauncher;
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class SquareBoot;
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class AssetUpdater;
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class Watchdog;
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struct ProfileSettings {
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QUuid uuid;
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QString name;
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// game
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int language = 1; // 1 is english, thats all i know
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QString gamePath, winePath, winePrefixPath;
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QString bootVersion, gameVersion;
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int installedMaxExpansion = -1;
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QList<QString> expansionVersions;
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bool enableWatchdog = false;
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// wine
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// 0 = system, 1 = custom, 2 = built-in (mac only)
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// TODO: yes, i know this should be an enum
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#if defined(Q_OS_MAC)
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int wineVersion = 2;
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#else
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int wineVersion = 0;
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#endif
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bool useEsync = false, useGamescope = false, useGamemode = false;
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bool useDX9 = false;
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bool enableDXVKhud = false;
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bool enableDalamud = false;
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struct GamescopeOptions {
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bool fullscreen = true;
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bool borderless = true;
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int width = 0;
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int height = 0;
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int refreshRate = 0;
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} gamescope;
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// login
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bool encryptArguments = true;
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bool isSapphire = false;
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QString lobbyURL;
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bool rememberUsername = false, rememberPassword = false;
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bool useSteam = false;
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};
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struct AppSettings {
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bool closeWhenLaunched = true;
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};
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struct LoginInformation {
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const ProfileSettings* settings = nullptr;
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QString username, password, oneTimePassword;
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};
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struct LoginAuth {
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QString SID;
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int region = 2; // america?
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int maxExpansion = 1;
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// if empty, dont set on the client
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QString lobbyhost, frontierHost;
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};
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class LauncherCore : public QObject {
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Q_OBJECT
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public:
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LauncherCore();
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~LauncherCore();
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QNetworkAccessManager* mgr;
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ProfileSettings getProfile(int index) const;
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ProfileSettings& getProfile(int index);
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int getProfileIndex(QString name);
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QList<QString> profileList() const;
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int addProfile();
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int deleteProfile(QString name);
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void launchGame(const ProfileSettings& settings, LoginAuth auth);
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void launchExecutable(const ProfileSettings& settings, QStringList args);
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/*
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* Used for processes that should be wrapped in gamescope, etc.
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*/
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void launchGameExecutable(const ProfileSettings& settings, QProcess* process, QStringList args);
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/*
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* This just wraps it in wine if needed.
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*/
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void launchExecutable(const ProfileSettings& settings, QProcess* process, QStringList args);
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void buildRequest(QNetworkRequest& request);
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void setSSL(QNetworkRequest& request);
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QString readVersion(QString path);
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void readInitialInformation();
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void readGameVersion();
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void readWineInfo(ProfileSettings& settings);
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void saveSettings();
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void addUpdateButtons(const ProfileSettings& settings, QMessageBox& messageBox);
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QSettings settings;
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SapphireLauncher* sapphireLauncher;
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SquareBoot* squareBoot;
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SquareLauncher* squareLauncher;
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AssetUpdater* assetUpdater;
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Watchdog* watchdog;
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bool gamescopeAvailable = false;
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bool gamemodeAvailable = false;
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AppSettings appSettings;
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QString dalamudVersion;
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int dalamudAssetVersion = -1;
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QString runtimeVersion;
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int defaultProfileIndex = 0;
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signals:
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void settingsChanged();
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void successfulLaunch();
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void gameClosed();
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private:
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void readExpansionVersions(ProfileSettings& info, int max);
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bool checkIfInPath(QString program);
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QString getDefaultGamePath();
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QString getDefaultWinePrefixPath();
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int getDefaultWineVersion();
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QVector<ProfileSettings> profileSettings;
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};
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