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astra/launcher/include/processwatcher.h
Joshua Goins 3b95982dcf Fix Astra considering the game exited when Dalamud exits
This is a design limitation of the Dalamud Injector (at least from how
we use it) because we depend on the child process exiting to be when the
game exists. For vanilla games, this is true but not for Dalamud. Now we
track the PID given to us by Dalamud and use that as an indicator to
when the game exits.

This is needed to properly keep tracked of when the game exists for the
future sync feature.
2024-07-30 19:15:37 -04:00

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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QObject>
#include <QTimer>
/// Listens and waits for a process to finish.
class ProcessWatcher : public QObject
{
Q_OBJECT
public:
explicit ProcessWatcher(const int PID);
Q_SIGNALS:
void finished();
private:
QTimer *m_timer = nullptr;
};