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The data directory has been rearranged, and all the Dalamud data is stored separately, so it's no longer clogging up everything. Dalamud logs (and our own logs, when that's implemented) now exist in XDG_STATE_HOME, instead of the data directory. The game directory now exists under the data directory, instead of ~/.wine. The user path is set before launching the game, and it now exists under the data directory too. These are also prefixed to the user and profile UUID that it belongs to. The "keep patches" option is now implemented (which is off by default) and it lives in the temporary directory now.
104 lines
3 KiB
CMake
104 lines
3 KiB
CMake
# SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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# SPDX-License-Identifier: CC0-1.0
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add_executable(astra)
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target_sources(astra PRIVATE
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include/account.h
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include/accountmanager.h
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include/assetupdater.h
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include/encryptedarg.h
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include/gameinstaller.h
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include/headline.h
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include/launchercore.h
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include/patcher.h
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include/profile.h
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include/profilemanager.h
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include/sapphirelauncher.h
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include/squareboot.h
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include/squarelauncher.h
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include/steamapi.h
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include/utility.h
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src/account.cpp
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src/accountmanager.cpp
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src/assetupdater.cpp
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src/encryptedarg.cpp
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src/gameinstaller.cpp
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src/launchercore.cpp
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src/main.cpp
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src/patcher.cpp
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src/profile.cpp
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src/profilemanager.cpp
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src/sapphirelauncher.cpp
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src/squareboot.cpp
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src/squarelauncher.cpp
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src/steamapi.cpp
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src/utility.cpp
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resources.qrc)
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kconfig_add_kcfg_files(astra GENERATE_MOC config.kcfgc accountconfig.kcfgc profileconfig.kcfgc)
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target_include_directories(astra PRIVATE include ${CMAKE_BINARY_DIR})
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target_link_libraries(astra PRIVATE
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physis
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cotp
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crypto
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QuaZip::QuaZip
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Qt5Keychain::Qt5Keychain
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Qt5::Core
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Qt5::Network
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Qt5::Widgets
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Qt5::Quick
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Qt5::QuickControls2
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KF5::Kirigami2
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KF5::I18n
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KF5::ConfigCore
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KF5::ConfigGui
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KF5::CoreAddons)
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if (ENABLE_WATCHDOG)
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target_sources(astra PRIVATE
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include/gameparser.h
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include/watchdog.h
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src/gameparser.cpp
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src/watchdog.cpp)
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target_link_libraries(astra PRIVATE
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${TESSERACT_LIBRARIES}
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${LEPTONICA_LIBRARIES}
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X11
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Xcomposite
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Xrender)
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target_include_directories(astra_core PRIVATE ${TESSERACT_INCLUDE_DIRS} ${LEPTONICA_INCLUDE_DIRS})
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target_compile_definitions(astra_core PRIVATE ENABLE_WATCHDOG)
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endif ()
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if (BUILD_FLATPAK)
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target_compile_definitions(astra PRIVATE FLATPAK)
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endif ()
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if (ENABLE_STEAM)
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target_link_libraries(astra PRIVATE Steamworks)
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target_compile_definitions(astra PRIVATE ENABLE_STEAM)
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endif ()
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if (ENABLE_GAMEMODE)
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target_link_libraries(astra PRIVATE ${GAMEMODE_LIBRARIES})
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target_compile_definitions(astra PRIVATE ENABLE_GAMEMODE)
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endif ()
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install(TARGETS astra ${KF${QT_MAJOR_VERSION}_INSTALL_TARGETS_DEFAULT_ARGS})
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if (WIN32)
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get_target_property(QMAKE_EXE Qt5::qmake IMPORTED_LOCATION)
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get_filename_component(QT_BIN_DIR "${QMAKE_EXE}" DIRECTORY)
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find_program(WINDEPLOYQT_ENV_SETUP qtenv2.bat HINTS "${QT_BIN_DIR}")
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find_program(WINDEPLOYQT_EXECUTABLE windeployqt HINTS "${QT_BIN_DIR}")
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# Run windeployqt immediately after build
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add_custom_command(TARGET astra
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POST_BUILD
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COMMAND "${WINDEPLOYQT_ENV_SETUP}" && "${WINDEPLOYQT_EXECUTABLE}" \"$<TARGET_FILE:astra>\"
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)
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endif ()
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