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Now the asset updating process is parallelized (especially asset file downloading). There's less wasteful usage of the patcher and game version reading when no patches need to be installed. |
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.. | ||
include | ||
src | ||
ui | ||
accountconfig.kcfg | ||
accountconfig.kcfgc | ||
CMakeLists.txt | ||
config.kcfg | ||
config.kcfgc | ||
profileconfig.kcfg | ||
profileconfig.kcfgc |