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https://github.com/redstrate/Astra.git
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The data directory has been rearranged, and all the Dalamud data is stored separately, so it's no longer clogging up everything. Dalamud logs (and our own logs, when that's implemented) now exist in XDG_STATE_HOME, instead of the data directory. The game directory now exists under the data directory, instead of ~/.wine. The user path is set before launching the game, and it now exists under the data directory too. These are also prefixed to the user and profile UUID that it belongs to. The "keep patches" option is now implemented (which is off by default) and it lives in the temporary directory now.
55 lines
No EOL
1.3 KiB
C++
55 lines
No EOL
1.3 KiB
C++
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QDir>
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#include <QNetworkAccessManager>
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#include <QString>
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#include <physis.hpp>
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class LauncherCore;
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// General-purpose patcher routine. It opens a nice dialog box, handles downloading
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// and processing patches.
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class Patcher : public QObject
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{
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Q_OBJECT
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public:
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Patcher(LauncherCore &launcher, QString baseDirectory, GameData *game_data, QObject *parent = nullptr);
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Patcher(LauncherCore &launcher, QString baseDirectory, BootData *game_data, QObject *parent = nullptr);
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void processPatchList(QNetworkAccessManager &mgr, const QString &patchList);
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signals:
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void done();
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private:
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void checkIfDone();
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void setupDirectories();
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[[nodiscard]] bool isBoot() const
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{
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return boot_data != nullptr;
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}
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struct QueuedPatch {
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QString name, repository, version, path;
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QStringList hashes;
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long hashBlockSize;
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long length;
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};
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void processPatch(const QueuedPatch &patch);
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QVector<QueuedPatch> patchQueue;
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QDir patchesDir;
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QString baseDirectory;
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BootData *boot_data = nullptr;
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GameData *game_data = nullptr;
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int remainingPatches = -1;
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LauncherCore &m_launcher;
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}; |