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astra/launcher/include/launchercore.h
Joshua Goins 49f8aae877 Add support for installing the official benchmark
This uses the same profile system as the regular game, and can be used
to download the current benchmark (currently hardcoded, to be fixed
later.) Or as always, install it offline from an existing zip.
2024-04-19 20:32:28 -04:00

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5.5 KiB
C++
Executable file

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QFuture>
#include <QNetworkAccessManager>
#include <QProcess>
#include <QtQml>
#include <qcorotask.h>
#include "accountmanager.h"
#include "headline.h"
#include "launchersettings.h"
#include "profile.h"
#include "profilemanager.h"
#include "steamapi.h"
class SapphireLogin;
class SquareEnixLogin;
class AssetUpdater;
class GameInstaller;
class CompatibilityToolInstaller;
class GameRunner;
class BenchmarkInstaller;
class LoginInformation : public QObject
{
Q_OBJECT
Q_PROPERTY(QString username MEMBER username)
Q_PROPERTY(QString password MEMBER password)
Q_PROPERTY(QString oneTimePassword MEMBER oneTimePassword)
Q_PROPERTY(Profile *profile MEMBER profile)
public:
explicit LoginInformation(QObject *parent = nullptr)
: QObject(parent)
{
}
Profile *profile = nullptr;
QString username, password, oneTimePassword;
};
struct LoginAuth {
QString SID;
int region = 2; // america?
int maxExpansion = 1;
// if empty, don't set on the client
QString lobbyhost, frontierHost;
};
class LauncherCore : public QObject
{
Q_OBJECT
QML_ELEMENT
QML_SINGLETON
Q_PROPERTY(bool loadingFinished READ isLoadingFinished NOTIFY loadingFinished)
Q_PROPERTY(bool isSteam READ isSteam CONSTANT)
Q_PROPERTY(bool isSteamDeck READ isSteamDeck CONSTANT)
Q_PROPERTY(LauncherSettings *settings READ settings CONSTANT)
Q_PROPERTY(ProfileManager *profileManager READ profileManager CONSTANT)
Q_PROPERTY(AccountManager *accountManager READ accountManager CONSTANT)
Q_PROPERTY(Headline *headline READ headline NOTIFY newsChanged)
Q_PROPERTY(Profile *currentProfile READ currentProfile WRITE setCurrentProfile NOTIFY currentProfileChanged)
Q_PROPERTY(Profile *autoLoginProfile READ autoLoginProfile WRITE setAutoLoginProfile NOTIFY autoLoginProfileChanged)
Q_PROPERTY(QString cachedLogoImage READ cachedLogoImage NOTIFY cachedLogoImageChanged)
public:
LauncherCore();
/// Initializes the Steamworks API.
void initializeSteam();
/// Begins the login process, and may call SquareBoot or SapphireLauncher depending on the profile type.
/// It's designed to be opaque as possible to the caller.
/// \note The login process is asynchronous.
Q_INVOKABLE void login(Profile *profile, const QString &username, const QString &password, const QString &oneTimePassword);
/// Attempts to log into a profile without LoginInformation, which may or may not work depending on a combination of the password failing, OTP not being
/// available to auto-generate, among other things. The launcher will still warn the user about any possible errors, however the call site will need to
/// check the result to see whether they need to "reset" or show a failed state or not. \note The login process is asynchronous.
Q_INVOKABLE bool autoLogin(Profile *profile);
Q_INVOKABLE GameInstaller *createInstaller(Profile *profile);
Q_INVOKABLE GameInstaller *createInstallerFromExisting(Profile *profile, const QString &filePath);
Q_INVOKABLE CompatibilityToolInstaller *createCompatInstaller();
Q_INVOKABLE BenchmarkInstaller *createBenchmarkInstaller(Profile *profile);
Q_INVOKABLE BenchmarkInstaller *createBenchmarkInstallerFromExisting(Profile *profile, const QString &filePath);
Q_INVOKABLE void clearAvatarCache();
Q_INVOKABLE void refreshNews();
Q_INVOKABLE void refreshLogoImage();
[[nodiscard]] Profile *currentProfile() const;
void setCurrentProfile(Profile *profile);
[[nodiscard]] QString autoLoginProfileName() const;
[[nodiscard]] Profile *autoLoginProfile() const;
void setAutoLoginProfile(Profile *value);
// Networking misc.
void buildRequest(const Profile &settings, QNetworkRequest &request);
void setupIgnoreSSL(QNetworkReply *reply);
[[nodiscard]] bool isLoadingFinished() const;
[[nodiscard]] bool isSteam() const;
[[nodiscard]] bool isSteamDeck() const;
[[nodiscard]] Q_INVOKABLE bool isPatching() const;
[[nodiscard]] QNetworkAccessManager *mgr();
[[nodiscard]] LauncherSettings *settings();
[[nodiscard]] ProfileManager *profileManager();
[[nodiscard]] AccountManager *accountManager();
[[nodiscard]] Headline *headline() const;
[[nodiscard]] QString cachedLogoImage() const;
Q_SIGNALS:
void loadingFinished();
void successfulLaunch();
void gameClosed();
void loginError(QString message);
void dalamudError(QString message);
void miscError(QString message);
void stageChanged(QString message, QString explanation = {});
void stageIndeterminate();
void stageDeterminate(int min, int max, int value);
void newsChanged();
void currentProfileChanged();
void autoLoginProfileChanged();
void cachedLogoImageChanged();
protected:
friend class Patcher;
bool m_isPatching = false;
private:
QCoro::Task<> beginLogin(LoginInformation &info);
QCoro::Task<> fetchNews();
SteamAPI *m_steamApi = nullptr;
bool m_loadingFinished = false;
ProfileManager *m_profileManager = nullptr;
AccountManager *m_accountManager = nullptr;
SapphireLogin *m_sapphireLogin = nullptr;
SquareEnixLogin *m_squareEnixLogin = nullptr;
QNetworkAccessManager *m_mgr = nullptr;
Headline *m_headline = nullptr;
LauncherSettings *m_settings = nullptr;
GameRunner *m_runner = nullptr;
QString m_cachedLogoImage;
int m_currentProfileIndex = 0;
};