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The windows should properly close when necessary, and the setup can no longer loop itself because it didn't re-read the game version. You can now select another profile's game installation when setting up a new profile.
49 lines
No EOL
1.1 KiB
QML
49 lines
No EOL
1.1 KiB
QML
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Layouts
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import org.kde.kirigami as Kirigami
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import org.kde.kirigamiaddons.labs.mobileform as MobileForm
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import zone.xiv.astra
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Kirigami.Page {
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property var gameInstaller
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title: i18n("Game Installation")
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Kirigami.LoadingPlaceholder {
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anchors.centerIn: parent
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text: i18n("Installing...")
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}
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Kirigami.PromptDialog {
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id: errorDialog
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title: i18n("Install error")
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showCloseButton: false
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standardButtons: Kirigami.Dialog.Ok
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onAccepted: applicationWindow().pageStack.layers.pop()
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onRejected: applicationWindow().pageStack.layers.pop()
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}
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Component.onCompleted: gameInstaller.installGame()
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Connections {
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target: gameInstaller
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function onInstallFinished() {
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LauncherCore.currentProfile.readGameVersion();
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applicationWindow().checkSetup();
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}
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function onError(message) {
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errorDialog.subtitle = message
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errorDialog.open()
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}
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}
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} |