using Dalamud.Game.ClientState.Objects.Enums; namespace Auracite; public class AppearanceStep : IStep { public event IStep.CompletedDelegate? Completed; public void Run() { if (Plugin.ClientState.LocalPlayer != null) { Plugin.package.height = Plugin.ClientState.LocalPlayer.Customize[(int)CustomizeIndex.Height]; Plugin.package.bust_size = Plugin.ClientState.LocalPlayer.Customize[(int)CustomizeIndex.BustSize]; } Completed?.Invoke(); } public string StepName() { return "Appearance"; } public string StepDescription() { return "No user action required."; } }