pub mod data;
pub mod downloader;
pub mod html;
pub mod parser;
use serde::Deserialize;
use std::io::Write;
use physis::race::{Gender, Race, Subrace};
use reqwest::Url;
use zip::result::ZipError;
use zip::write::SimpleFileOptions;
use zip::ZipWriter;
use crate::downloader::download;
use crate::html::{create_character_html, create_plate_html};
use crate::parser::parse_search;
use base64::prelude::*;
#[cfg(target_family = "wasm")]
use wasm_bindgen::prelude::wasm_bindgen;
#[cfg(target_family = "wasm")]
use wasm_bindgen::JsValue;
use crate::data::CharacterData;
/// The main Lodestone domain
const LODESTONE_HOST: &str = "https://na.finalfantasyxiv.com";
/// The Lodestone proxy used in WebAssembly builds. Needed for CORS and cookie injection.
const LODESTONE_TUNNEL_HOST: &str = "https://lodestone-tunnel.ryne.moe";
/// The image domain.
const IMAGE_HOST: &str = "img2.finalfantasyxiv.com";
/// The image proxy used in WebAssembly builds. Needed for CORS.
const IMAGE_TUNNEL_HOST: &str = "img-tunnel.ryne.moe";
#[derive(Default, Deserialize, Clone)]
struct Package {
playtime: String,
gil: u32,
is_battle_mentor: bool,
is_trade_mentor: bool,
is_novice: bool,
is_returner: bool,
player_commendations: i32,
pub portrait: String,
pub plate_title: String,
pub plate_title_is_prefix: bool,
pub plate_class_job: String,
pub plate_class_job_level: i32,
pub search_comment: String,
pub base_plate: Option,
pub pattern_overlay: Option,
pub backing: Option,
pub top_border: Option,
pub bottom_border: Option,
pub portrait_frame: Option,
pub plate_frame: Option,
pub accent: Option,
// Appearance
pub race: i32,
pub gender: i32,
pub model_type: i32,
pub height: i32,
pub tribe: i32,
pub face_type: i32,
pub hair_style: i32,
pub has_highlights: bool,
pub skin_color: i32,
pub eye_color: i32,
pub hair_color: i32,
pub hair_color2: i32,
pub face_features: i32,
pub face_features_color: i32,
pub eyebrows: i32,
pub eye_color2: i32,
pub eye_shape: i32,
pub nose_shape: i32,
pub jaw_shape: i32,
pub lip_style: i32,
pub lip_color: i32,
pub race_feature_size: i32,
pub race_feature_type: i32,
pub bust_size: i32,
pub facepaint: i32,
pub facepaint_color: i32,
}
#[derive(Debug)]
pub enum ArchiveError {
DownloadFailed(String),
CharacterNotFound,
ParsingError,
CouldNotConnectToDalamud,
UnknownError
}
impl From for ArchiveError {
fn from(_: ZipError) -> Self {
ArchiveError::UnknownError
}
}
impl From for ArchiveError {
fn from(_: std::io::Error) -> Self {
ArchiveError::UnknownError
}
}
#[cfg(target_family = "wasm")]
impl From for JsValue {
fn from(err: ArchiveError) -> Self {
match err {
// TODO: give JS the URL that failed to download
ArchiveError::DownloadFailed(_) => { JsValue::from_str(&"download_failed".to_string()) }
ArchiveError::CharacterNotFound => { JsValue::from_str(&"character_not_found".to_string()) }
ArchiveError::ParsingError => { JsValue::from_str(&"parsing_error".to_string())}
ArchiveError::UnknownError => { JsValue::from_str(&"unknown_error".to_string()) }
ArchiveError::CouldNotConnectToDalamud => { JsValue::from_str(&"could_not_connect_to_dalamud".to_string()) }
}
}
}
/// Archives the character named `character_name` and gives a ZIP file as bytes that can be written to disk.
pub async fn archive_character(character_name: &str, use_dalamud: bool) -> Result, ArchiveError> {
let lodestone_host = if cfg!(target_family = "wasm") {
LODESTONE_TUNNEL_HOST
} else {
LODESTONE_HOST
};
let search_url = Url::parse_with_params(&format!("{lodestone_host}/lodestone/character?"), &[("q", character_name)]).map_err(|_| ArchiveError::UnknownError)?;
let search_page = download(&search_url)
.await
.map_err(|_| ArchiveError::DownloadFailed(search_url.to_string()))?;
let search_page = String::from_utf8(search_page).map_err(|_| ArchiveError::ParsingError)?;
let href = parse_search(&search_page);
if href.is_empty() {
return Err(ArchiveError::CharacterNotFound);
}
let char_page_url = Url::parse(&format!("{lodestone_host}{}", href)).map_err(|_| ArchiveError::UnknownError)?;
let char_page = download(&char_page_url)
.await
.map_err(|_| ArchiveError::DownloadFailed(char_page_url.to_string()))?;
let char_page = String::from_utf8(char_page).map_err(|_| ArchiveError::ParsingError)?;
let mut char_data = parser::parse_lodestone(&char_page);
// 2 MiB, for one JSON and two images
let mut buf = Vec::new();
let mut zip = ZipWriter::new(std::io::Cursor::new(&mut buf));
let options = SimpleFileOptions::default().compression_method(zip::CompressionMethod::Stored);
if !char_data.portrait_url.is_empty() {
let portrait_url = if cfg!(target_family = "wasm") {
&char_data.portrait_url.replace(IMAGE_HOST, IMAGE_TUNNEL_HOST)
} else {
&char_data.portrait_url
};
let portrait_url = Url::parse(&portrait_url).map_err(|_| ArchiveError::UnknownError)?;
let portrait = download(&portrait_url)
.await
.map_err(|_| ArchiveError::DownloadFailed(portrait_url.to_string()))?;
zip.start_file("portrait.jpg", options)?;
zip.write_all(&*portrait)?;
}
if !char_data.face_url.is_empty() {
let face_url = if cfg!(target_family = "wasm") {
&char_data.face_url.replace(IMAGE_HOST, IMAGE_TUNNEL_HOST)
} else {
&char_data.face_url
};
let face_url = Url::parse(&face_url).map_err(|_| ArchiveError::UnknownError)?;
let face = download(&face_url)
.await
.map_err(|_| ArchiveError::DownloadFailed(face_url.to_string()))?;
zip.start_file("face.jpg", options)?;
zip.write_all(&*face)?;
}
if use_dalamud {
let dalamud_url = Url::parse(&"http://localhost:42072/package").map_err(|_| ArchiveError::UnknownError)?;
let package = download(&dalamud_url).await.map_err(|_| ArchiveError::CouldNotConnectToDalamud)?;
let package = String::from_utf8(package).map_err(|_| ArchiveError::ParsingError)?;
// Remove BOM at the start
let package = package.trim_start_matches("\u{feff}");
let package: Package = serde_json::from_str(&package.trim_start()).unwrap();
// appearance data
char_data.appearance.model_type = package.model_type;
char_data.appearance.height = package.height;
char_data.appearance.face_type = package.face_type;
char_data.appearance.hair_style = package.hair_style;
char_data.appearance.has_highlights = package.has_highlights;
char_data.appearance.skin_color = package.skin_color;
char_data.appearance.eye_color = package.eye_color;
char_data.appearance.hair_color = package.hair_color;
char_data.appearance.hair_color2 = package.hair_color2;
char_data.appearance.face_features = package.face_features;
char_data.appearance.face_features_color = package.face_features_color;
char_data.appearance.eyebrows = package.eyebrows;
char_data.appearance.eye_color2 = package.eye_color2;
char_data.appearance.eye_shape = package.eye_color2;
char_data.appearance.nose_shape = package.nose_shape;
char_data.appearance.jaw_shape = package.jaw_shape;
char_data.appearance.lip_style = package.lip_style;
char_data.appearance.lip_color = package.lip_color;
char_data.appearance.race_feature_size = package.race_feature_size;
char_data.appearance.race_feature_type = package.race_feature_type;
char_data.appearance.bust_size = package.bust_size;
char_data.appearance.facepaint = package.facepaint;
char_data.appearance.facepaint_color = package.facepaint_color;
char_data.playtime = package.playtime.parse().unwrap();
char_data.currencies.gil = package.gil; // TODO: also fetch from the lodestone
char_data.is_battle_mentor = package.is_battle_mentor;
char_data.is_trade_mentor = package.is_trade_mentor;
char_data.is_novice = package.is_novice;
char_data.is_returner = package.is_returner;
char_data.player_commendations = package.player_commendations; // TODO: fetch from the lodestone?
char_data.plate_title = package.plate_title;
char_data.plate_classjob = package.plate_class_job;
char_data.plate_classjob_level = package.plate_class_job_level;
char_data.search_comment = package.search_comment;
zip.start_file("plate-portrait.png", options)?;
zip.write_all(&*BASE64_STANDARD.decode(package.portrait.trim_start_matches("data:image/png;base64,")).unwrap())?;
if let Some(base_plate) = package.base_plate {
zip.start_file("base-plate.png", options)?;
zip.write_all(&*BASE64_STANDARD.decode(base_plate.trim_start_matches("data:image/png;base64,")).unwrap())?;
}
if let Some(pattern_overlay) = package.pattern_overlay {
zip.start_file("pattern-overlay.png", options)?;
zip.write_all(&*BASE64_STANDARD.decode(pattern_overlay.trim_start_matches("data:image/png;base64,")).unwrap())?;
}
if let Some(backing) = package.backing {
zip.start_file("backing.png", options)?;
zip.write_all(&*BASE64_STANDARD.decode(backing.trim_start_matches("data:image/png;base64,")).unwrap())?;
}
if let Some(top_border) = package.top_border {
zip.start_file("top-border.png", options)?;
zip.write_all(&*BASE64_STANDARD.decode(top_border.trim_start_matches("data:image/png;base64,")).unwrap())?;
}
if let Some(bottom_border) = package.bottom_border {
zip.start_file("bottom-border.png", options)?;
zip.write_all(&*BASE64_STANDARD.decode(bottom_border.trim_start_matches("data:image/png;base64,")).unwrap())?;
}
if let Some(portrait_frame) = package.portrait_frame {
zip.start_file("portrait-frame.png", options)?;
zip.write_all(&*BASE64_STANDARD.decode(portrait_frame.trim_start_matches("data:image/png;base64,")).unwrap())?;
}
if let Some(plate_frame) = package.plate_frame {
zip.start_file("plate-frame.png", options)?;
zip.write_all(&*BASE64_STANDARD.decode(plate_frame.trim_start_matches("data:image/png;base64,")).unwrap())?;
}
if let Some(accent) = package.accent {
zip.start_file("accent.png", options)?;
zip.write_all(&*BASE64_STANDARD.decode(accent.trim_start_matches("data:image/png;base64,")).unwrap())?;
}
// Stop the HTTP server
let stop_url = Url::parse(&"http://localhost:42072/stop").map_err(|_| ArchiveError::UnknownError)?;
download(&stop_url).await;
}
let char_dat = physis::chardat::CharacterData {
version: 0,
checksum: 0,
race: Race::Hyur,
gender: Gender::Male,
age: 0,
height: 0,
subrace: Subrace::Midlander,
head: 0,
hair: 0,
enable_highlights: false,
skin_tone: 0,
right_eye_color: 0,
hair_tone: 0,
highlights: 0,
facial_features: 0,
limbal_eyes: 0,
eyebrows: 0,
left_eye_color: 0,
eyes: 0,
nose: 0,
jaw: 0,
mouth: 0,
lips_tone_fur_pattern: 0,
tail: 0,
face_paint: 0,
bust: 0,
face_paint_color: 0,
voice: 0,
timestamp: [0; 4],
};
zip.start_file("FFXIV_CHARA_01.dat", options)?;
zip.write_all(&*char_dat.write_to_buffer().unwrap())?;
zip.start_file("character.json", options)?;
zip.write_all(serde_json::to_string(&char_data).unwrap().as_ref())?;
zip.start_file("character.html", options)?;
zip.write_all(create_character_html(
&char_data
).as_ref())?;
zip.start_file("plate.html", options)?;
zip.write_all(create_plate_html(
&char_data
).as_ref())?;
zip.finish()?;
Ok(buf)
}
/// Archives the character named `character_name` and converts the ZIP file to Base64. Useful for downloading via data URIs.
#[cfg(target_family = "wasm")]
#[wasm_bindgen]
pub async extern fn archive_character_base64(character_name: &str, use_dalamud: bool) -> Result {
let buf: String = archive_character(character_name, use_dalamud).await.map(|x| BASE64_STANDARD.encode(x))?;
return Ok(format!("data:application/octet-stream;charset=utf-16le;base64,{buf}").into());
}