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auracite/dalamud/Auracite
Joshua Goins 66f641b7ca Switch around the server/client for Dalamud communication
This is to facilitate support for this feature on the Web, where the
plugin needs to start a server instead of Auracite itself. Otherwise,
the functionality is identical to before.
2024-10-31 21:46:50 -04:00
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AppearanceStep.cs Switch around the server/client for Dalamud communication 2024-10-31 21:46:50 -04:00
Auracite.csproj Switch around the server/client for Dalamud communication 2024-10-31 21:46:50 -04:00
Auracite.json Add Dalamud plugin to collect additional data in-game 2024-10-05 12:10:31 -04:00
CurrencyStep.cs Switch around the server/client for Dalamud communication 2024-10-31 21:46:50 -04:00
Dalamud.Plugin.Bootstrap.targets Add Dalamud plugin to collect additional data in-game 2024-10-05 12:10:31 -04:00
EndStep.cs Switch around the server/client for Dalamud communication 2024-10-31 21:46:50 -04:00
IStep.cs Switch around the server/client for Dalamud communication 2024-10-31 21:46:50 -04:00
MiscStep.cs Switch around the server/client for Dalamud communication 2024-10-31 21:46:50 -04:00
packages.lock.json Switch around the server/client for Dalamud communication 2024-10-31 21:46:50 -04:00
PlaytimeStep.cs Switch around the server/client for Dalamud communication 2024-10-31 21:46:50 -04:00
Plugin.cs Switch around the server/client for Dalamud communication 2024-10-31 21:46:50 -04:00
StepWindow.cs Add Dalamud plugin to collect additional data in-game 2024-10-05 12:10:31 -04:00