# chip8 [![sourcehut](https://img.shields.io/badge/repository-sourcehut-lightgrey.svg?logo=data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSINCiAgICB3aWR0aD0iMTI4IiBoZWlnaHQ9IjEyOCI+DQogIDxkZWZzPg0KICAgIDxmaWx0ZXIgaWQ9InNoYWRvdyIgeD0iLTEwJSIgeT0iLTEwJSIgd2lkdGg9IjEyNSUiIGhlaWdodD0iMTI1JSI+DQogICAgICA8ZmVEcm9wU2hhZG93IGR4PSIwIiBkeT0iMCIgc3RkRGV2aWF0aW9uPSIxLjUiDQogICAgICAgIGZsb29kLWNvbG9yPSJibGFjayIgLz4NCiAgICA8L2ZpbHRlcj4NCiAgICA8ZmlsdGVyIGlkPSJ0ZXh0LXNoYWRvdyIgeD0iLTEwJSIgeT0iLTEwJSIgd2lkdGg9IjEyNSUiIGhlaWdodD0iMTI1JSI+DQogICAgICA8ZmVEcm9wU2hhZG93IGR4PSIwIiBkeT0iMCIgc3RkRGV2aWF0aW9uPSIxLjUiDQogICAgICAgIGZsb29kLWNvbG9yPSIjQUFBIiAvPg0KICAgIDwvZmlsdGVyPg0KICA8L2RlZnM+DQogIDxjaXJjbGUgY3g9IjUwJSIgY3k9IjUwJSIgcj0iMzglIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjQlIg0KICAgIGZpbGw9Im5vbmUiIGZpbHRlcj0idXJsKCNzaGFkb3cpIiAvPg0KICA8Y2lyY2xlIGN4PSI1MCUiIGN5PSI1MCUiIHI9IjM4JSIgc3Ryb2tlPSJ3aGl0ZSIgc3Ryb2tlLXdpZHRoPSI0JSINCiAgICBmaWxsPSJub25lIiBmaWx0ZXI9InVybCgjc2hhZG93KSIgLz4NCjwvc3ZnPg0KCg==)](https://git.sr.ht/~redstrate/chip8) [![GitHub mirror](https://img.shields.io/badge/mirror-GitHub-black.svg?logo=github)](https://github.com/redstrate/chip8) [![ryne.moe mirror](https://img.shields.io/badge/mirror-ryne.moe-red.svg?logo=git)](https://git.ryne.moe/redstrate/chip8) A chip8 emulator that I implemented in C++. It only implements the SCHIP instruction set, and can play many modern roms found online. There's a basic memory viewer and debugger available as well. ![example result](misc/output.png) This emulator also comes with a basic compiler that takes a C-style language as input and can spit out valid CHIP-8 code: ``` var count = 3; label(main); count += 3; draw_char(0, 5, count) jump(main); ```