--- title: "Equipment" --- {{< note "This documentation is incomplete nd may be missing information for weapons, demihumans, other races and slot types." >}} This is useful for people implementing similar TexTools or FFXIV Explorer functionality, and it's actually trivial to do so. Before you can do so, you must be able to read [Excel data sheets]({{< ref "format/exd" >}}). # Read item data The Excel sheet you're interested is called `item` and since it also contains localized names make sure to choose the relevant language sheet. Once you have done so, you're interested in a couple of columns (tested as of 6.1): * Column 9 (String) * This is the name of the item. * Column 17 (Unsigned 64-bit Integer) * This is the slot id, explained below. * Column 47 (Unsigned 64-bit Integer) * This is the primary model data, explained below. * Column 48 (Unsigned 64-bit Integer) * This is the secondary model data, explained below. # Reading the slot id You'll get an integer from the slot item column, and this corresponds to a specific slot: | Integer | Slot | |---------|---------| | 3 | Head | | 4 | Body | | 5 | Hands | | 7 | Legs | | 8 | Feet | | 9 | Earring | | 10 | Neck | | 11 | Wrists | | 12 | Rings | # Reading the model data There are two separate integers, primary and secondary. Right now, we're only interested in the first 2 bytes of the primary integer - this is your **primary ID**. # Grabbing the equipment path `chara/equipment/e{model_id:04d}/model/c{race_id:04d}e{model_id:04d}_{slot}.mdl` `{race_id}` is the race-specific equipment you want. `{model_id}` is the **primary model id**. **Note:** `:04d` means that it must be padded with 4 zeroes.