#pragma once
#include <vector>
#include <glm/glm.hpp>
class Mesh;
struct Keyframe {
int time = 0;
glm::vec3 valueVec3 = glm::vec3(0);
int valueInt = 0;
};
enum class AnimationProperty {
Position,
FoV
struct Animation {
Mesh* target = nullptr;
AnimationProperty property = AnimationProperty::Position;
std::vector<Keyframe> keyframes;
struct Shot {
int start = 0, end = 0;
std::vector<Mesh*> meshes;
std::vector<Animation*> animations;
class Cinematic {
public:
std::vector<Shot*> shots;