#pragma once
#include <vulkan/vulkan.h>
class Renderer;
class World;
class WorldPass {
public:
WorldPass(Renderer& renderer);
~WorldPass();
void render(World& world, VkCommandBuffer commandBuffer);
private:
void createPipeline();
VkPipelineLayout pipelineLayout_ = nullptr;
VkPipeline pipeline_ = nullptr;
Renderer& renderer_;
};