#pragma once
#include <vector>
#include <glm/glm.hpp>
#include <json.hpp>
#include "ecs.h"
struct Keyframe {
int time = 0;
glm::vec3 valueVec3 = glm::vec3(0);
int valueInt = 0;
};
enum class AnimationProperty {
Position,
Target,
FoV
struct Animation {
EntityID target;
std::string targetName, targetComponent;
AnimationProperty property = AnimationProperty::Position;
std::vector<Keyframe> keyframes;
struct CinematicEntity {
nlohmann::json data;
struct Shot {
int start = 0, end = 0;
bool loaded = false;
std::string world;
std::vector<CinematicEntity> entities;
std::vector<EntityID> loadedEntities;
std::vector<Animation*> animations;
class Cinematic {
public:
std::vector<Shot*> shots;