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graph/shaders/sky.frag

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#version 460 core
layout(location = 0) in vec2 inUV;
layout(location = 0) out vec4 outColor;
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layout(push_constant) uniform PushConstants {
vec3 color;
} pushConstants;
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void main() {
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outColor = vec4(pushConstants.color, 1.0);
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}