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graph/shaders/shadow.vert

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2018-11-08 08:57:41 -05:00
#version 460 core
layout(location = 0) in vec3 inPosition;
layout(push_constant) uniform PushConstants {
mat4 mvp;
} pushConstants;
void main() {
gl_Position = pushConstants.mvp * vec4(inPosition, 1.0);
}