11 lines
194 B
GLSL
11 lines
194 B
GLSL
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#version 460 core
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layout(location = 0) out vec2 outUV;
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void main() {
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outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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gl_Position = vec4(outUV * 2.0 + -1.0, 1.0, 1.0);
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}
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