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graph/tools/leveleditor/src/renderwindow.cpp

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2018-12-21 06:32:37 -05:00
#include "renderwindow.h"
#include <QVulkanInstance>
#include <QResizeEvent>
#include "renderer.h"
#include "worldmanager.h"
RendererWindow::RendererWindow(Context& context) : QWindow(), context(context) {
setSurfaceType(SurfaceType::VulkanSurface);
}
RendererWindow::~RendererWindow() {
}
void RendererWindow::exposeEvent(QExposeEvent*) {
if (isExposed() && !initialized) {
init();
render();
initialized = true;
}
}
bool RendererWindow::event(QEvent* event) {
switch(event->type()) {
case QEvent::UpdateRequest:
render();
break;
default:
break;
}
return QWindow::event(event);
}
void RendererWindow::init() {
surface = QVulkanInstance::surfaceForWindow(this);
target = context.renderer->createSurfaceRenderTarget(surface);
}
void RendererWindow::render() {
context.renderer->render(*worldManager.getCurrentWorld(), target);
const auto width = size().width();
const auto height = size().height();
if(target->extent.width != width || target->extent.height != height)
target = context.renderer->createSurfaceRenderTarget(surface, target);
vulkanInstance()->presentQueued(this);
requestUpdate();
}