97 lines
2.5 KiB
C++
97 lines
2.5 KiB
C++
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#include "inspector.h"
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#include <QIcon>
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#include <QLabel>
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#include <QLineEdit>
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#include "context.h"
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#include "ecs.h"
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#include "worldmanager.h"
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#include "vec3edit.h"
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#include "collapsesection.h"
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Inspector::Inspector(Context& context, QWidget* parent) : QWidget(parent), context(context) {
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setWindowTitle("Inspector");
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setWindowIcon(QIcon::fromTheme("edit-cut"));
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layout = new QVBoxLayout();
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layout->setAlignment(Qt::AlignTop);
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layout->setSpacing(0);
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setLayout(layout);
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rebuild();
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connect(&context, &Context::selectionChanged, this, &Inspector::rebuild);
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}
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void Inspector::rebuild() {
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for(auto section : sections) {
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layout->removeWidget(section);
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delete section;
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}
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sections.clear();
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if(context.selectedEntities.size() == 0)
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return;
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const auto& entity = context.selectedEntities[0];
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InfoComponent* info = ECS::getComponent<InfoComponent>(entity);
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if(info)
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addInfoInspector(info);
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TransformComponent* transform = ECS::getComponent<TransformComponent>(entity);
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if(transform)
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addTransformInspector(transform);
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MeshComponent* mesh = ECS::getComponent<MeshComponent>(entity);
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if(mesh)
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addMeshInspector(mesh);
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}
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void Inspector::addInfoInspector(InfoComponent* info) {
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CollapseSection* section = new CollapseSection("Info");
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layout->addWidget(section);
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sections.push_back(section);
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QGridLayout* layout = new QGridLayout();
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section->setLayout(layout);
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QLabel* nameLabel = new QLabel("Name");
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layout->addWidget(nameLabel);
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QLineEdit* nameEdit = new QLineEdit();
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nameEdit->setText(info->name.c_str());
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connect(nameEdit, &QLineEdit::editingFinished, [info, nameEdit] {
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info->name = nameEdit->text().toStdString();
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});
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layout->addWidget(nameEdit, 0, 1);
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}
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void Inspector::addTransformInspector(TransformComponent* transform) {
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CollapseSection* section = new CollapseSection("Transform");
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layout->addWidget(section);
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sections.push_back(section);
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QGridLayout* layout = new QGridLayout();
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section->setLayout(layout);
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QLabel* positionLabel = new QLabel("Position");
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layout->addWidget(positionLabel);
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Vector3Edit* positionEdit = new Vector3Edit(transform->position);
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layout->addWidget(positionEdit, 0, 1);
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}
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void Inspector::addMeshInspector(MeshComponent* mesh) {
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CollapseSection* section = new CollapseSection("Mesh", true);
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layout->addWidget(section);
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sections.push_back(section);
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QGridLayout* layout = new QGridLayout();
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section->setLayout(layout);
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}
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