24 lines
574 B
GLSL
24 lines
574 B
GLSL
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#version 460 core
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#extension GL_GOOGLE_include_directive : enable
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#define SMAA_RT_METRICS vec4(1.0 / 1280.0, 1.0 / 720.0, 1280.0, 720.0)
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#define SMAA_PRESET_ULTRA 1
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#define SMAA_GLSL_4 1
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#define SMAA_INCLUDE_VS 1
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#define SMAA_INCLUDE_PS 0
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#define SMAA_PREDICATION 1
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#define SMAA_FLIP_Y 0
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#include "smaa.glsl"
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layout(location = 0) out vec2 outUV;
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layout(location = 1) out vec4 outOffset[3];
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void main() {
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outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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gl_Position = vec4(outUV * 2.0 + -1.0, 0.0, 1.0);
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SMAAEdgeDetectionVS(outUV, outOffset);
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}
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