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graph/src/imguipass.cpp

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2018-11-05 20:51:23 -05:00
#include "imguipass.h"
#include <array>
#include <glm/glm.hpp>
#include <imgui.h>
#include "renderer.h"
ImGuiPass::ImGuiPass(Renderer& renderer) : renderer_(renderer) {
createDescriptorSetLayout();
createPipeline();
createFontImage();
}
ImGuiPass::~ImGuiPass() {
vkDestroySampler(renderer_.getDevice(), fontSampler_, nullptr);
vkDestroyImageView(renderer_.getDevice(), fontImageView_, nullptr);
vkFreeMemory(renderer_.getDevice(), fontMemory_, nullptr);
vkDestroyImage(renderer_.getDevice(), fontImage_, nullptr);
vkDestroyPipeline(renderer_.getDevice(), pipeline_, nullptr);
vkDestroyPipelineLayout(renderer_.getDevice(), pipelineLayout_, nullptr);
vkDestroyDescriptorSetLayout(renderer_.getDevice(), setLayout_, nullptr);
}
void ImGuiPass::render(VkCommandBuffer commandBuffer, RenderTarget* target) {
ImDrawData* drawData = ImGui::GetDrawData();
VkBuffer& vertexBuffer = target->imguiVertexBuffers[target->currentImage];
VkDeviceMemory& vertexMemory = target->imguiVertexMemorys[target->currentImage];
VkBuffer& indexBuffer = target->imguiIndexBuffers[target->currentImage];
VkDeviceMemory& indexMemory = target->imguiIndexMemorys[target->currentImage];
const size_t vertexSize = drawData->TotalVtxCount * sizeof(ImDrawVert);
if(vertexSize > target->imguiVertexBufferSizes[target->currentImage]) {
createBuffer(vertexBuffer, vertexMemory, vertexSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
target->imguiVertexBufferSizes[target->currentImage] = vertexSize;
}
const size_t indexSize = drawData->TotalIdxCount * sizeof(ImDrawIdx);
if(indexSize > target->imguiIndexBufferSizes[target->currentImage]) {
createBuffer(indexBuffer, indexMemory, indexSize, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
target->imguiIndexBufferSizes[target->currentImage] = indexSize;
}
if(vertexSize == 0 || indexSize == 0)
return;
ImDrawVert* vertexData = nullptr;
ImDrawIdx* indexData = nullptr;
vkMapMemory(renderer_.getDevice(), vertexMemory, 0, vertexSize, 0, reinterpret_cast<void**>(&vertexData));
vkMapMemory(renderer_.getDevice(), indexMemory, 0, indexSize, 0, reinterpret_cast<void**>(&indexData));
for(int i = 0; i < drawData->CmdListsCount; i++) {
const ImDrawList* cmd_list = drawData->CmdLists[i];
memcpy(vertexData, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
vertexData += cmd_list->VtxBuffer.Size;
memcpy(indexData, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
indexData += cmd_list->IdxBuffer.Size;
}
vkUnmapMemory(renderer_.getDevice(), vertexMemory);
vkUnmapMemory(renderer_.getDevice(), indexMemory);
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_);
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBuffer, &offset);
vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16);
float scale[2];
scale[0] = 2.0f / drawData->DisplaySize.x;
scale[1] = 2.0f / drawData->DisplaySize.y;
float translate[2];
translate[0] = -1.0f - drawData->DisplayPos.x * scale[0];
translate[1] = -1.0f - drawData->DisplayPos.y * scale[1];
vkCmdPushConstants(commandBuffer, pipelineLayout_, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
vkCmdPushConstants(commandBuffer, pipelineLayout_, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
int vertexOffset = 0, indexOffset = 0;
const ImVec2 displayPos = drawData->DisplayPos;
for(int n = 0; n < drawData->CmdListsCount; n++) {
const ImDrawList* cmd_list = drawData->CmdLists[n];
for(int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) {
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
if(descriptorSets_.count((VkImageView)pcmd->TextureId)) {
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 0, 1, &descriptorSets_[(VkImageView)pcmd->TextureId], 0, nullptr);
} else {
VkDescriptorSetAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = renderer_.getDescriptorPool();
allocInfo.descriptorSetCount = 1;
allocInfo.pSetLayouts = &setLayout_;
VkDescriptorSet set = nullptr;
vkAllocateDescriptorSets(renderer_.getDevice(), &allocInfo, &set);
VkDescriptorImageInfo imageInfo = {};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageInfo.imageView = (VkImageView)pcmd->TextureId;
imageInfo.sampler = fontSampler_;
VkWriteDescriptorSet descriptorWrite = {};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.descriptorCount = 1;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorWrite.dstSet = set;
descriptorWrite.pImageInfo = &imageInfo;
vkUpdateDescriptorSets(renderer_.getDevice(), 1, &descriptorWrite, 0, nullptr);
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_, 0, 1, &set, 0, nullptr);
descriptorSets_[(VkImageView)pcmd->TextureId] = set;
}
if(pcmd->UserCallback) {
pcmd->UserCallback(cmd_list, pcmd);
} else {
VkRect2D scissor;
scissor.offset.x = (int32_t)(pcmd->ClipRect.x - displayPos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - displayPos.x) : 0;
scissor.offset.y = (int32_t)(pcmd->ClipRect.y - displayPos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - displayPos.y) : 0;
scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1);
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
vkCmdDrawIndexed(commandBuffer, pcmd->ElemCount, 1, indexOffset, vertexOffset, 0);
}
indexOffset += pcmd->ElemCount;
}
vertexOffset += cmd_list->VtxBuffer.Size;
}
}
void ImGuiPass::createDescriptorSetLayout() {
VkDescriptorSetLayoutBinding samplerBinding = {};
samplerBinding.descriptorCount = 1;
samplerBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
samplerBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
VkDescriptorSetLayoutCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
createInfo.bindingCount = 1;
createInfo.pBindings = &samplerBinding;
vkCreateDescriptorSetLayout(renderer_.getDevice(), &createInfo, nullptr, &setLayout_);
}
void ImGuiPass::createPipeline() {
VkShaderModule vertShaderModule = renderer_.createShader("shaders/imgui.vert.spv");
VkShaderModule fragShaderModule = renderer_.createShader("shaders/imgui.frag.spv");
VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = vertShaderModule;
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo = {};
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {vertShaderStageInfo, fragShaderStageInfo};
VkVertexInputBindingDescription vertexBindingDescription = {};
vertexBindingDescription.stride = sizeof(ImDrawVert);
vertexBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
VkVertexInputAttributeDescription positionAttribute = {};
positionAttribute.format = VK_FORMAT_R32G32_SFLOAT;
positionAttribute.offset = offsetof(ImDrawVert, pos);
VkVertexInputAttributeDescription uvAttribute = {};
uvAttribute.location = 1;
uvAttribute.format = VK_FORMAT_R32G32_SFLOAT;
uvAttribute.offset = offsetof(ImDrawVert, uv);
VkVertexInputAttributeDescription colorAttribute = {};
colorAttribute.location = 2;
colorAttribute.format = VK_FORMAT_R8G8B8A8_UNORM;
colorAttribute.offset = offsetof(ImDrawVert, col);
const std::array<VkVertexInputAttributeDescription, 3> attributes = {
positionAttribute,
uvAttribute,
colorAttribute
};
VkPipelineVertexInputStateCreateInfo vertexInputInfo = {};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = 1;
vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDescription;
vertexInputInfo.vertexAttributeDescriptionCount = attributes.size();
vertexInputInfo.pVertexAttributeDescriptions = attributes.data();
VkPipelineInputAssemblyStateCreateInfo inputAssembly = {};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkPipelineViewportStateCreateInfo viewportState = {};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.scissorCount = 1;
VkPipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
rasterizer.cullMode = VK_CULL_MODE_NONE;
rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rasterizer.lineWidth = 1.0f;
VkPipelineMultisampleStateCreateInfo multisampling = {};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
colorBlendAttachment.blendEnable = VK_TRUE;
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineColorBlendStateCreateInfo colorBlending = {};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.attachmentCount = 1;
colorBlending.pAttachments = &colorBlendAttachment;
const std::array<VkDynamicState, 2> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState = {};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = dynamicStates.size();
dynamicState.pDynamicStates = dynamicStates.data();
VkPushConstantRange pushConstant = {};
pushConstant.size = sizeof(glm::vec4);
pushConstant.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1;
pipelineLayoutInfo.pSetLayouts = &setLayout_;
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = &pushConstant;
vkCreatePipelineLayout(renderer_.getDevice(), &pipelineLayoutInfo, nullptr, &pipelineLayout_);
VkGraphicsPipelineCreateInfo pipelineInfo = {};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = shaderStages.size();
pipelineInfo.pStages = shaderStages.data();
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.layout = pipelineLayout_;
pipelineInfo.renderPass = renderer_.getRenderPass();
vkCreateGraphicsPipelines(renderer_.getDevice(), nullptr, 1, &pipelineInfo, nullptr, &pipeline_);
vkDestroyShaderModule(renderer_.getDevice(), fragShaderModule, nullptr);
vkDestroyShaderModule(renderer_.getDevice(), vertShaderModule, nullptr);
}
void ImGuiPass::createFontImage() {
ImGuiIO& io = ImGui::GetIO();
unsigned char* pixels = nullptr;
int width = 0, height = 0;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
VkImageCreateInfo imageCreateInfo = {};
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imageCreateInfo.extent.width = width;
imageCreateInfo.extent.height = height;
imageCreateInfo.extent.depth = 1;
imageCreateInfo.mipLevels = 1;
imageCreateInfo.arrayLayers = 1;
imageCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
vkCreateImage(renderer_.getDevice(), &imageCreateInfo, nullptr, &fontImage_);
VkMemoryRequirements memRequirements;
vkGetImageMemoryRequirements(renderer_.getDevice(), fontImage_, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = renderer_.findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vkAllocateMemory(renderer_.getDevice(), &allocInfo, nullptr, &fontMemory_);
vkBindImageMemory(renderer_.getDevice(), fontImage_, fontMemory_, 0);
renderer_.uploadImageData(
fontImage_,
width,
height,
width * height * 4,
pixels
);
VkImageViewCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = fontImage_;
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.layerCount = 1;
vkCreateImageView(renderer_.getDevice(), &createInfo, nullptr, &fontImageView_);
io.Fonts->TexID = static_cast<ImTextureID>(fontImageView_);
VkSamplerCreateInfo samplerInfo = {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
vkCreateSampler(renderer_.getDevice(), &samplerInfo, nullptr, &fontSampler_);
}
void ImGuiPass::createBuffer(VkBuffer& buffer, VkDeviceMemory& memory, VkDeviceSize size, VkBufferUsageFlagBits bufferUsage) {
if(buffer != nullptr)
vkDestroyBuffer(renderer_.getDevice(), buffer, nullptr);
if(memory != nullptr)
vkFreeMemory(renderer_.getDevice(), memory, nullptr);
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = bufferUsage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateBuffer(renderer_.getDevice(), &bufferInfo, nullptr, &buffer);
VkMemoryRequirements memRequirements = {};
vkGetBufferMemoryRequirements(renderer_.getDevice(), buffer, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = renderer_.findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vkAllocateMemory(renderer_.getDevice(), &allocInfo, nullptr, &memory);
vkBindBufferMemory(renderer_.getDevice(), buffer, memory, 0);
}