#pragma once
#include <vulkan/vulkan.h>
class Renderer;
class World;
struct RenderTarget;
class WorldPass {
public:
WorldPass(Renderer& renderer);
~WorldPass();
void render(VkCommandBuffer commandBuffer, World& world, RenderTarget* target);
VkRenderPass getRenderPass() const {
return renderPass_;
}
private:
void createRenderPass();
void createDescriptorSetLayout();
void createPipeline();
void createUniformBuffer();
void createDescriptorSet();
VkRenderPass renderPass_ = nullptr;
VkDescriptorSetLayout setLayout_ = nullptr;
VkPipelineLayout pipelineLayout_ = nullptr;
VkPipeline pipeline_ = nullptr;
VkDeviceMemory lightMemory_ = nullptr;
VkBuffer lightBuffer_ = nullptr;
VkDescriptorSet descriptorSet_ = nullptr;
Renderer& renderer_;
};