11 lines
154 B
GLSL
11 lines
154 B
GLSL
|
#version 460 core
|
||
|
|
||
|
layout(location = 0) in vec2 inUV;
|
||
|
|
||
|
layout(location = 0) out vec4 outColor;
|
||
|
|
||
|
void main() {
|
||
|
outColor = vec4(0.1, 0.1, 0.8, 1.0);
|
||
|
}
|
||
|
|