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graph/include/camera.h

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#pragma once
#include <glm/glm.hpp>
class Camera {
public:
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glm::vec3 position = glm::vec3(0), target = glm::vec3(0);
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float focusDistance = 0.0f;
float aperture = 0.0f;
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float near = 0.1f, far = 100.0f;
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};