#pragma once
#include <glm/glm.hpp>
enum class LightType {
Point,
Directional
};
class Light {
public:
LightType type = LightType::Point;
glm::vec3 position = glm::vec3(0);
glm::vec3 color = glm::vec3(1);
glm::mat4 matrix = glm::mat4(1.0f);