Fix memory leak in loadWorld()
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1 changed files with 7 additions and 0 deletions
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@ -7,7 +7,10 @@
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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#ifdef DEBUG
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#include <imgui.h>
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#endif
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#include "renderer.h"
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#include "platform.h"
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@ -490,6 +493,10 @@ int main(int argc, char* argv[]) {
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delete mesh;
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}
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for(auto light : world->lights) {
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delete light;
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}
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delete world;
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renderer->destroyRenderTarget(target);
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